However, there is a big trend lately of people building 3+ tml to snipe through your tmd, and unless youre aeon you cant stop them. I have played in a game where i had 3 tmd vs 4 tml and they still got through to kill my t3 mex (Cybran hp op). I have seen this get to stupid levels on eco whore maps like canis and hilly where one team can make so many tml that even 10+tmd and a few shields cannot stop them, and on these maps because you have so much eco you can usually build the TML and still be comfortable ecowise. Again, i know that mass in TML is no mass somewhere else, but the counter to the TML in TMD just isnt effective enough unless youre aeon (But then you have the range issues). Usually (as there are 2 people in the 'mid' slot in team games) one guy will build a firebase that cannot get pushed through easily, while the other guy uses all his eco to spam TML. But the time you can break that firebase, usually the damage is done. Only real way to counter this is by working as a team (lmao) and having the whole team crush the base before it can deal damage, but then that only give advantage to other guys on their team who can exploit this.
IMO TMD needs a buff or TML nerf. I understand that will impact MML's effectiveness, and i get as a balancing point it is hard to do (if not close to impossible). I know that not every change will make every player happy, and if nothing is changed so be it. This is just me inputing my complaint of a trend of recent games. I have played too many games of late where this has happened and it is really starting to put me off playing.
Anyways, that's my rant done. (this was made after the 3rd game in a couple of days where i have had TML hit things 'defended' by tmd
