I kind of want to just throw this out there and see what people think.
I think the shield disruptor mechanic is a great mechanic that just isn't used often enough. I like the idea of highly specialized units that can be produced for the sole purpose of dealing with fire-bases.
I also think that its a bit too easy to turtle, and a slight nerf to turtling would make sense.
So how about a fast, fairly expensive T2 tank - something like a wagner - that does high damage to shields but must be in close range of the shield to fire.
This would function as a buff to T3 artillery, which seems to be used rarely, and as a nerf to firebases.
It also preserves Aeon's special firebase-killer status, as these things can't attack a firebase from a range of 85. The Disruptor would still be the king of shield disruption. This just gives other races the ability to do it as well when necessary.
I'm trying to think of unintended consequences, and I came up with a few possible unintended scenarios:
- Might be a nerf to the fatboy, as its shield is its primary means of protection (how do UEF players deal with disruptor fire now, is it a concern?) At the very least it would make dropping on the fatboy worthwhile if it means you can break its shield quickly.
- Slight nerf to T3 shield SCUs (don't they kind of need it anyway?)
- Slight Nerf to all T2 and T3 shield units (this seems bad as I feel like they're used less nowadays than they used to be, but i could be wrong)
- Might be slightly OP for Cybran to have them, as shields are cybran's mortal enemy. Perhaps Cybran gets a gimped one?
- Slight nerf to all ACU shield upgrades, and indirectly a buff to repair upgrades.
I know that its super unlikely for new units to ever be added, and this would perhaps not be a super simple thing that doesn't cause unintended consequences, but I think the idea is interesting enough that it deserves discussion. Does anyone else think more dedicated shield killers in the game would be gameplay enhancing?