Two minor changes - frigates and bombers

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Two minor changes - frigates and bombers

Postby FunkOff » 14 Jun 2019, 06:03

To me, it makes no sense that bombers have less hp than ints and that frigates cost less than subs. Bomber hp and fighter hp should be swapped for all factions as should frigate and sub cost.

T1 subs are the most underpowered unit in the game so this can't make them op. First bomber is a little underpowered now and this could make balance perfect.
Last edited by FunkOff on 19 Jun 2019, 06:47, edited 1 time in total.
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Re: Two minor changes - frigates and bombers

Postby UnorthodoxBox » 14 Jun 2019, 22:23

Bomber health does not matter that much since they cannot shoot back against inties if what you are saying inties kill them too fast. 1 interceptor will a kill a bomber no matter how much hp it has. If you are talking about dying to mobile AA, then I think the HP is fine, T1 bombers should not be able to tank against AA, otherwise air would gain even more power in the early game.
T1 subs are not meant to be a main fighting force unit. They are specialized for attacking frigates without getting shot back, and somewhat stealthy in that they cannot be seen without water vision or sonar.
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Re: Two minor changes - frigates and bombers

Postby Dro » 15 Jun 2019, 15:11

its the fact torps arent a common weapon so the submersible ability is valued pretty high
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Re: Two minor changes - frigates and bombers

Postby LabPunk » 18 Jun 2019, 20:59

Swapping frigate and sub hp is definitely not a minor change, it's a navy breaking change.
Frigates and subs have different purposes.
Frigates are the bulk of your early navy.
Subs are incidental early navy predators.
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Re: Two minor changes - frigates and bombers

Postby UnorthodoxBox » 18 Jun 2019, 21:44

Also frigates are the backbone of late game navy as well; they support friendly battleships and crush enemy battleships that are caught out alone.
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Re: Two minor changes - frigates and bombers

Postby FunkOff » 19 Jun 2019, 06:49

UnorthodoxBox wrote:Also frigates are the backbone of late game navy as well; they support friendly battleships and crush enemy battleships that are caught out alone.


Your statement about frigates being the backbone is only true because they are extremely cheap and therefore extremely spammable. This is the same argument that I made: They are too cheap and too spammable so should get a coat increase (and t1 subs a cost decrease)
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Re: Two minor changes - frigates and bombers

Postby UnorthodoxBox » 19 Jun 2019, 16:32

FunkOff wrote:
UnorthodoxBox wrote:Also frigates are the backbone of late game navy as well; they support friendly battleships and crush enemy battleships that are caught out alone.


Your statement about frigates being the backbone is only true because they are extremely cheap and therefore extremely spammable. This is the same argument that I made: They are too cheap and too spammable so should get a coat increase (and t1 subs a cost decrease)

By this logic t1 tanks should get a cost increase because they are cheap and spammable.
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Re: Two minor changes - frigates and bombers

Postby Dro » 19 Jun 2019, 19:49

Not quite the same analogy though box since frigs and shit will be spammed at t3 navy for definite whereas t1 tanks never make an appearance when fighting vs t3 land. Although i don't see a problem with frigates being so strong since they cost shit loads anyway and they do EVENTUALLY fall off somewhat. If all other navy became better than frigs then navy would turn into insane crushes if you lost attention for a second cos ur not just losing like a couple of frigs ur losing destros and shit that you would spam in place of that. Navy micro would become way more static just pitting destro count vs destro count and just be overall boring. Frigs are a fun unit and should remain as they are.
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Re: Two minor changes - frigates and bombers

Postby UnorthodoxBox » 19 Jun 2019, 22:13

Yea true. Navy is much more about unit composition than having higher tech than the opponent because you can have 3 more battleships than the opponent, but if you make 10 frigates and they make 80, you will lose all those BS. I like that there is that added level of strategy.
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