by armacham01 » 18 Sep 2019, 06:14
"There is literally no difference in Air, LIKE ZERO."
"T3 Gunships Are The Same, Restorers are the only ones with real Differences with good AA but still the same"
Setting aside the fact that gunships, t3 torpedo bombers, and all T2 air ARE different, a difference in interceptors and ASFs here would be undesirable. If one faction was superior, or inferior, in the T3 air game, it would force air players to always choose a certain faction. The basic units for air control are largely comparable between factions, but there is still significant "flavor" in the other types of air units.
Restorers are very different. Sniping an ACU with restorers is very different than with broadswords. Attacking naval units is very different with restorers compared to broadswords. And you left out the fact that Seraphim doesn't even have t3/t4 gunships.
"T1 is really just the same there is no difference expect for mantis being fast... Auroras have some range but overrall still the same"
Auroras are very different. They can kite enemy units, even across water. You benefit from bringing light artillery to fight them, much more so than for other t1 tanks. They are more vulnerable to air. They can kite an ACU without the gun upgrade. The entire early part of the game is different when you are against aeon, because air is so much more important. And then because Aeon can make swift winds, once Aeon goes to T2 air you have to consider moving up to T3 air.
" ALL FACTIONS HAVE UNITS THAT SERVE THE SAME PURPOSE"
For the most part, yes, that is true. And it is a good thing. These units are actually pretty diverse even though they serve the same purpose. It would be very weird if certain factions just couldn't stand and fight in a t3 land battle. The game would be very different, and probably not in a good way.
But also, there are specialized units unique to certain factions. Experimentals, of course. But also sniper bots, absolver, deceiver, solace, broadsword/wailer, and many others.
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How much do you value the diversity?
Hypothetically, if you were going in to a 4v4 matchup on Seton's Clutch, which would you rather have:
(1) your team has 6200 rating points overall but all 4 players are UEF; or
(2) your team has 6000 rating points and 1 player for each faction
?
I would pick #2. The question is, what number would be enough for you? Would you give up that diversity for an extra 100 rating points, because every faction is "the same"? the number of points you are willing to give up, in order to get diversity, shows how much you value it. If there is no meaningful diversity, the number should be zero.
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I do think you are undervaluing the importance of small differences.
First, small differences add up when they follow the same theme. UEF theme: chunky defensive units. Cybran theme: fast, sneaky, and versatile. Aeon theme: extreme purity/single-mindedness/zealotry. Seraphim theme: evil aliens attack attack attack. If the small differences between similar units were arbitrary/random and did not add up to support a larger theme, then I think you would have a better point that diversity is lacking. But you can't say that diversity is lacking when each faction has a recognizable theme.
Second, small differences are more important at high-level play. The speed difference for mantis might not make much difference in your games, but for 2k rated players, it matters a lot.
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There are benefits to having only a limited amount of diversity. Compare FAF to Starcraft Remastered. Because the races are so different, mapmakers have to be extremely careful to balance maps between each of the races. You basically don't see island maps in competitive play because of how zerg is affected by them. "Ground Zero" was replaced with "Neo Ground Zero" to try to achieve a better balance between the races, and there are other maps that have been tweaked for that reason. Mapmaking for professional competitive gameplay is a very refined art with very strict rules/customs because they need to achieve balance between three different non-mirror matchups. But in FAF, we can have all kinds of different maps in the ladder pool at any time, and most maps are not faction-specific, because the differences are subtle enough. (The only really significant issue would be bumpy terrain that affects aurora, rhinos, cerberus, etc. more than other units.) Diverse maps are one of the most important sources of diverse gameplay in an RTS. FAF supports greater diversity in map types because the faction differences are not too huge. So I do not think it is a problem that factions have significant similarities.