Land scouts are basically paper units. They are extremely cheap to build (8-12 mass?!) and die to one shot from basically anything. It seems very strange that such a critical unit (Auroras, Mongeese, Hoppies, and Illshovas all need them) is such a piece of junk, so they should be improved. I say we should rebalance T1 land scouts to be more interesting.
General:
- Increase cost to 20-25 mass per
- Increase vision/radar range ~10%
- increase health to ~50-100
- Increase damage to 10-20
Aeon:
- Aeon needs its scouts the most, so it should have the cheapest scouts at 20 mass
- Aeon scouts should have a DPS improvement so a small raiding party of 2-3 of them could reasonably kill an undefended engineer (but would probably lose to 1 or 2 LABs)
Cybran:
- Because the Mole has no gun, it should remain cheap at 20 mass
- Additional radar range will make it easily the best scout
UEF:
- Because UEF scout has no cloak/stealth and is not amphibious, it should have highest health and DPS of all scouts, letting it beat all other scouts in 1v1
Seraphim:
- No changes needed, as their scout is in a good place with it's special ability.