by Plasma_Wolf » 06 Aug 2020, 18:10
Back in original SupCom, the Overcharge range was minimal. Starting in FA, the overcharge had the same range as the main gun. So while you don't have 2500 DPS, but only 200, you outrange Percivals and Bricks with one point, which is admittedly barely anything, but it outranges where no other ACU can. If not good enough against percival and brick armies, it's good enough until that point. This should well make up for the dps. In addition to that you have the light shield for 1300 mass, and can add a heavy shield later in the game for 1300 mass. The result: for 4600 mass you've got a unit that can fire and overcharge at good range, but also 36000 HP)
Next, it is not a bad idea to consider additional changes to ACUs, but I rather dislike the changes made to the seraphim ACU. It turned from a strong unit with its upgrade to a very strong unit that's difficult to kill in all cases, i.e. the RAS build and the frontline build. Before, at least going for RAS came at the cost of HP.
As for the comparison to the other two units, Billy might work a couple of times, but it won't be long before the other team starts bringing in Loyalists specifically to deflect it, or just build TMD everywhere otherwise. For its price, it's good but not so good that it warrants an extra upgrade to make the Aeon ACU even stronger. The Cybran mazer is good, but it ends either in a telemazer or in a cloak which is countered by some decent scouting with spy planes (or a GC).