AI-Swarm - AI Mod For FAForever

Moderator: Uveso

AI-Swarm - AI Mod For FAForever

Postby Azraeel » 17 Sep 2019, 00:34

AI-Swarm
This mod has been in development for about a Year, Now. My Goal was to create a well rounded AI, that would be able to do Navy, Land, and Air. I wanted it to be able to face any challenge from 1v1 to 1v8 Situation. My Goal was also to make an AI, that doesnt depend on Multipler to win the Game. I, Also wanted him to be good in all situations be that on a map with less mass or a map with more mass, and I wanted him to be able to adapt to any situation and be strong in T1 to T4 Stages.
Requires AI-Uveso For The AI Map Marker Generator in the Options

Installation - AI-Swarm is available on the FAF Vault. Search for 'AI-Swarm'.

Swarm plays very good on Open 10km Maps. It can play some 5km maps (Note: I havn't tested him very much on these maps). It, also can play a mean navy on 20km maps or 10km Maps. His land game isnt the best on 20km maps depending on the type of 20km map. He doesn't play very well on "Gap" Maps.

Special Thanks to
Sprouto, and Uveso: For Basically teaching me everything i know about AI, Especially Sprouto, who without him. I'd be not close to where I am today. Uveso, too for helping me fix many bugs, and proving the base for Swarm. Both of these kind fellas gave me motivation to never give up.

Relent0r: For Basically giving me the competitive motivation to improves Swarm 1v1 capability and Relent0r was a good sparring partner! He, also helped me with a few things ;)

Evan and BullydozerNoob: For Being Some High Leveled Players, that 1v1'd Swarm many times and gave me VALUABLE Information and help!

Jammer, Mhad, DFViper, and Clarko: For being long time players and testers of Swarm

Everyone Else Who Made Swarm, what it is today 8-)


3 New Sub AI's:

-AI: Swarm Terror/AIx: Swarm Terror : This is your Standard Swarm AI.
-AIx: Swarm Eternal : This one cheats harder as the game goes on and Cheats harder when its losing. (mostly for Fun)
-AIx: Swarm Test : For Testing Purposes :)

Map Suggestions

10km:
Adaptive Wonder Open
Adaptive Hilly Platuea
Adaptive Diversity
Miracle
Crash Site
Crash Site - 1v1
Mavys Marsh
Abhor
Adaptive Pyramid
Adaptive Morning Prayer
Adaptive Hansen Gorge
Open Palms
Oracle
Cadmium Green
Hollow

20km:
Adaptive Metir
Adaptive Maridia (Only 1 AI)
Point of Reason
Adaptive Skadi
Seton's Clutch
Seraphim Glaciers
Chiron
Osiris

Updates will be Posted On This Forums and the AI Development Server!!


AI Development Discord Server
https://discord.gg/ChRfhB3
Last edited by Azraeel on 27 Apr 2020, 23:05, edited 8 times in total.
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Re: AI-Swarm (V13). AI Mod For FAForever

Postby Morax » 03 Dec 2019, 19:41

This is a nice general summary, but do you have any quantifiable, possibly video / replay demos, that show what this means:

Base Will Be Built A Tiny Bit Better)


For example, can you show or describe in detail why this base build is better when compared to other AIs?

I'm trying to find ways to promote this AI, yet every time I discuss it uses vague terms like "improved, " "better," etc..

Let me know!
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Re: AI-Swarm - AI Mod For FAForever

Postby Azraeel » 26 Apr 2020, 17:06

V174


Reworked Navy Factory Builders
Reworked Navy Factory Upgrades
Reduced the Amount of Land Factories allowed on a water map
Added a 1 Hour Timer for Paragons, only allowing them to be built after 1 hour of gametime
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Re: AI-Swarm - AI Mod For FAForever

Postby Azraeel » 27 Apr 2020, 22:34

v175


More Naval Tweaks, The AI Should have a better Economy when a naval map. The Main problems why the AI building too many naval factories and stalling itself creating a problem where the AI would be unable to upgrade his naval factories due to the lack of mass or e.
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Re: AI-Swarm - AI Mod For FAForever

Postby Azraeel » 30 Apr 2020, 02:48

v175-v177


(Uveso Pull Request) Fixed some errors in AI Functions
Fixed a Function name making it a Global Function breaking some other AI's Platoons
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