Afternoon,
Today its time to release
Nomads V 83This patch contains 137 commits, just a couple of months after the previous one, making Nomads
the most actively developed project on FAF! Thanks to everyone who contributed to the mod so far for making this possible!
You can play the newest version right now by clicking the nomads featured mod from the list on the side of the client, enjoy!
You can talk to us, see what we do, get help with modding supcom from the resident experts and much more here:
Nomads discord server: https://discord.gg/eV3wmAX Changes for this version:New beamer model:We are extremely happy to be able to show off our newest model of the beamer! Fully animated, and looking better than ever, you will be able to play with it right now!
Just as before, the beamer is able to fire from the experimental transport, but instead of being amphibious, it is now a hover unit, so you can spread chaos across the seas as well as on land!
This would not have been possible without the excellent work of Armaster, who through countless hours perfected the design of the unit, leading us to what we have today.
Shader Updates:This patch we have exciting changes in the world of shaders!
For the first time ever, we have added support for team-coloured shaders into the game! For now we are using this as a better method for colouring the nomads hover effects, as well as changing the colour of the beamers beam.
We are looking at changing more effects in later patches, but we dont want to overdo things. Your feedback is very welcome on which effects you would like to see these methods implemented in, just leave us a message on our discord server!
A key change we worked on this patch was a rework of how the orbital bombardment upgrade for the ACU works!
The upgrade is now split into two - light and heavy bombardment, which works similar to a TML, but with missiles fired from space instead!
The light bombardment upgrade is two missiles, and the heavy one is eight! The damage is spread over an area, and is less precise than conventional TMLs, but can damage many units at once instead.
This is all thanks to Apofenas, who worked an awful lot to get the requirements for the bombardment upgrade just right.
Balance Changes + Bug Fixes:T2 units got a few tweaks to their movement speed
The beamer got a little less dps, and a little more HP. Additionally it is now a hover unit and not amphibious.
T1 units got a slight nerf overall
T3 static artillery got a rework to its targetting code, so it should now work much more robustly, and be easier to handle in general, with everything being done from the building itself, rather than the satellite.
The orbital frigate got some quality of life changes, making it follow the acu better when its upgraded as well as general code cleanup.
The acu can now order orbital bombardment from the acu panel.
Many unit descriptions were fixed, spelling and grammar issues corrected, and in general improved!
much more!
Undieing gratitude goes to:
Armaster - his work on the beamer made it into what it is today
Apofenas - his work on the balance of the mod led to drastic improvements of the behaviour of the beamer, t3 static artillery, acu bombardment, and much more!
speed2 - fixes for black hole code and support for nomads campaign ai would have been impossible without him
StevenC21 - our newest developer! he went from never touching a line of code to irreplaceable contributions to the mod in the much needed areas of effects, strings and polish
Uveso - the resident expert on the ingame AI, he was responsible for critical fixes regarding various game modes and AI support
All those who left feedback on the mod on our discord server, helped with suggestions and gave comments and criticism, you know who you are!
As mentioned before, we are always looking for new developers to help us with our work. If you are interested in contributing, or even leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here:
https://discord.gg/eV3wmAX We look forward to hearing from you, and thank you for your continued support!
Additionally, if you are looking for help, advice or support on modding supcom in general, or how to do what we do, you are more than welcome to join and ask questions. We are also offering any content and source files we created, so you can get all the resources we use, some of which is extremely exclusive!
Sincerely,
The Nomads Development Team