Build 30 balance changes:
ACU upgrades:
ACU speed upgrade:
- energy cost = 24000 (from 9900)
- Buildtime = 800 (from 900)
ACU intel probe (both)
- speed of the projectile = 25 (from 15)
- HP = 2 (from 3).
Intel probe 1 : radar and sonar radius = 70 (from 50)
Intel probe 2 : vision radius = 35 (from 25)
ACU sniper upgrade:
Add range = 28 (from 22)
Structures:
Wall:
- Uniformscale = 0.26 (from 0.30)
- SizeY= 0.6 (from 0.7)
- Selection size X and Z = 0.6 (from 0.8)
T2 Point Defense:
- Uniformscale = 0.13 (from 0.1).
Heavy Railgun Array:
- SizeY= 1.7 (from 1.25).
T2 static Anti Air:
- Damage = 30 (from 22)
- DamageRadius = 1.5 (from 0)
- MuzzleVelocity = 45 (from 50)
- Rate of Fire = 1.7 (from 2)
T2 Static Artillery:
- Firing randomness = 1 (from 1.3)
T3 Rocket artillery:
- Buildtime = 3000 (from 2500)
- Range = 175 (from 160)
T3 naval factory :
- mass cost = 5150 (+2000)
Naval units:
T1 Submarine:
- Health = 500 (from 550)
Default costs (same as other subs:
- Energy cost = 2880 (from 3600)
- Mass cost = 360 (from 400)
- Buildtime = 1440 (from 1600)
- Damage = 45 (from 43)
T1 Frigate:
- Health = 1700 HP (from 1600)
- Energy cost = 2700 (from 3000)
- Buildtime = 1350 (from 1400)
Cruiser
EMP weapon adjustments:
- All stun durations increased by 0.3
- Rateoffire = 1 (from 1.3)
- Damage to shields = 160 (from 120)
T3 sub :
- projectile = 300 damages from 400
Air units:
T1 scout :
- cost 420 E (from 1300), buildtime 145 (from 340). Added radar and sonar vision (65 and 30).
T1 bomber
- Damage = 70 (from 75)
- min range 10 (from 0), max range stays 40
- ROF from 0.25 (1 per 4 sec) to 0.2 (1 per 5 sec)
T1 Gunship
- Weapon changed to asator weapon :
- 40 DPS, range = 16
T3 Gunship:
- Health = 5100 (from 4900)
- AA weapon:
Max Radius = 40 (from 25)
Rate of fire = 0.33 (from 0.5)
T3 Carpet bomber:
- Health = 3200 (from 3500)
- spread multiplayer = 1.2 (from 0.7)
- Damage = 1200 (from 900)
- Damage radius = 3 (from 2.5)
Comet:
Health = 38000 HP (from 36000)
Land units:
T1 mobile AA
- Firing Randomness = 0 (from 1)
- Firing Tolerance = 0.5 (from 0)
- Health = 160 (from 200)
- Energy cost = 170 (from 180)
- Mass cost = 34 (from 36)
- Buildtime = 170 (from 180)
- Anti-air weapon rate of fire = 0.9 (from 1) for 18 DPS (from 20)
- Anti-ground weapon rate of fire = 0.2 (from 0.23) for 16 DPS (from 18.5)
t2 Mobile Missile Defense:
- Health = 800 (from 1000)
- Rate of fire = 0.33 (from 0.5)
- Repair ability removed
EMP tank:
- range = 28 (from 25)
- All stun durations increased by 0.3
- Rateoffire = 1 (from 1.3)
- Damage to shields = 160 (from 120)
Goliath: = placeholder for main t2 tank
- Health = 1050 HP
- Vision Radius = 20
- Mass = 198
- Energy = 990
- Buildtime = 880
- Speed = 2.7 (from 5)
- Damage = 120 (from 110)
- Firingrandomness = 0.2 (from 0.4)
- Muzzle velocity = 30 (from 35)
- Rate of Fire = 0.625 (from 0.5)
- MaxRadius = 23 (from 18)
=> 75 DPS
Current T2 tank : role changed to "Fast Assault Hovertank"
- Health = 800
- Visions Radius = 15
- Mass = 220
- Energy = 1320
- Buildtime = 880
- All speeds = 5 (from 3.7); speed modifier on water = 0.75 (=> 3.75 on water)
Weapon changed to modified dual asator weapon:
- Damage = 7
- Max radius = 18
=>56 DPS
Mobile Missile Launcher:
- Health = 600 HP (from 500).
T3 mobile artillery:
- energy cost = 8000 (from 9500)
- mass cost = 800 (from 950)
- buildtime = 4800 (from 5320)
Nova T3 tank:
- Rocket weapon : Damages = 38 (from 50)= 152 DPS
- Plasma weapon : rate of fire = 0.15 (from 0.1) = 180 DPS
=>Total DPS = 330 (from 320), but efficiency of secondary weapon increased.
- Movement improvements:
Maxsteeringforce = 10 (from 1000)
TurnFacingRate = 90,
TurnRadius = 5,
TurnRate = 90,
SCU:
Mass cost = 2800 (from 3200)
Energy cost = 38000 (from 36000)
Buildtime = 12000 (from 18000)
Crawler AA weapon :
- Damage Radius = 0 (from 3).
- Veterancy aligned with FAF 3615:
Level1 = 75
Level2 = 125
Level3 = 200
Level4 = 275
Level5 = 350
Beamer:
- Health = 28000 (from 26000)
- Speeds = 2.8 (from 2.7)
- Damage = 550 (from 400) for 2750 DPS (from 2000)
Bullfrog:
Plasma Weapon only
- Bombardment rate of fire = 0.8 (from 0.7)
- Default Rate of Fire = 0.4 (from 0.5) => 2000 DPS (from 2500)
- Veterancy aligned with FAF 3615:
Level1 = 100
Level2 = 200
Level3 = 300
Level4 = 400
Level5 = 500