Hi. I just played the Nomads mod for FAF (Obviously), and I have noticed a few bugs, or at least differences from other factions.
1. Some units/structures have improper nicknames or designations, as in, some have none, some have the unit type as the nickname, and the Tech 2 Power Generator is labelled as a "Tech 2 Antimatter-Reactor", whereas both Tech 1 and 3 list it as a "Power Generator".
2. Not really a bug, but an inconsistency with all other factions: The Nomad sACU has to have an upgrade to be able to build non-factories. This seems like a remnant of something, at least to me.
Edit:
3. Some Structures (The Factory HQs), have naming schemes that differ from the standard. Ex. Nomads Factory: Tech 2 Land Factory (HQ) vs Aeon/Cybran/UEF/Seraphim Factory: Tech 2 Land Factory HQ.
Edit 2 (Update):
4. New "bug", the Tech 3 Mass Fabs haven't been given the FA rebalance, they still take 3500 energy, versus other factions taking 1500. This one could be wrong, but as far as I know there is a balance issue here.
5. I don't seem to be able to activate Orbital Bombardment without use of the minimap. Is this intended? I am using GAZ_UI, as it is FAF Integrated, if it matters.
Note: I'm not trying to be a jerk, I just notice things like this a lot.