by Brute51 » 26 Sep 2011, 19:51
It's good to see you guys are not affraid of units that act a little different from what's in the game for the other factions. Don't hesitate to mention anything that you think is not ok (bugs, balance) cause we really need that info. For a coder like me it's easy to miss something as little as missiles homing yes or no, or something doing twice the damage it should do. That said, we all try to get the best result and quality, it's not like anything is missed on purpuse. But this is where you guys come in.
The cruiser has homing missiles cause it uses missiles identical to a few other units which do have homing missiles. When (re)designing Nomads I've tried to keep things unified. In a nutshell: the Cralwer experimental has the same missiles as the Cruiser. The Crawler has homing missiles, so the cruiser has them homing too. You may find similar situations in the mod. For example, the Stingray direct fire cannon on the Cruiser has a high rate of fire. All other units with this cannon have high rate of fire aswell (T2 gunship, Destroyer).
The main criterium for going 'open': all units and all unit models should be done. There is still at least 1 unit missing (a T3 naval unit, and I'm considering whether to add a cheaper T3 land unit) and some units have UEF models. When the 1 or 2 absent units are in AND we no longer have UEF placeholder models AND there are no more serious issues then we can start thinking about going 'open'. I can't give you a timeline at this point; all modellers are volunteers (obviously) so it's hard to predict anything.