ZLO_RD wrote:i had that issue, it is very annoying.
Remember that jester can shoot while target in range of his attack,
With moving units jester fails to get in range(moving behind target with same speed and never cach them).
So you have to micro jester to cach moving units and start shooting.
Hey, just so I know, you mean the nomads version of the jester, right? And yeah, that seemed like it was happening with the scout for sure. But other times it was following slower units? I may be wrong.
And sorry Sheppard it happened in a series of games and I don't really know how to find it. Sorry if that's annoying, but just to be clear, I don't really care that much if you fix it if it is a problem. I figured it was better to at least let the nomads folks know what I experienced without providing a replay rather than not say anything at all. If it's not reproducible or something, I guess it's not a problem, but i suspect it's as easy as telling a scout to walk and then telling a nomads gunship to kill it. That much is pretty clear, but I guess testing would have to be done as to how well it hits slower moving targets, because I thought it wasn't so great.