Invisible desync dialogue (extremely annoying) [SOLVED]

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Invisible desync dialogue (extremely annoying)

Postby Inspexor » 06 Jun 2015, 19:41

Hi,
i have no clue how this happens all the time but thats why i am writing here.
Close to every game which i play with other players everyone gets a desync dialogue at the beginning of the game.
This happens since i startetd playing FA with friends and never changed.

But now in FAF it just got worse.
It always worked fine before but now for some reason i cant click at the middle of the screen for the whole game because of an invisible desync dialogue which i cant click away.

Usually it only appears once at the beginning of the game, you click it away and be fine with it but since the last patch (i guess) it just stays there and i cant clickt it away.
I cant zoom in i cant zoom out i cant click anything in the middle of the screen where this invisible desync dialogue is placed.

When the game is over the Launcher tells me that i had problems connecting to Player Xyz.
I have already tried that link but that link doesnt work:
http://www.faforever.com/mediawiki/inde ... _solutions

I've already lost 2 games because of it and it pisses of the other players because they always have to rehost.
Pls give me some solutions D:

PS: The mod "Desync pwn" does NOT solve this problem.

- Inspexor
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Re: Invisible desync dialogue (extremely annoying)  [SOLVED]

Postby Sheeo » 06 Jun 2015, 19:55

You're using mods that cause the new desync dialog to not appear.

Please post game logs so we can figure out which mods you need to disable.
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Re: Invisible desync dialogue (extremely annoying)

Postby Inspexor » 07 Jun 2015, 18:39

debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
warning: Checksum for beat 0 mismatched: b569a0d4fd54ae30252349eef5478b71 (sim) != a0f26964269f326dc87fcf261b654132 (Fast-Thick-Pants).
warning: Checksum for beat 0 mismatched: b569a0d4fd54ae30252349eef5478b71 (sim) != a0f26964269f326dc87fcf261b654132 (Emperor_Penguin).
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
debug: Loading module '\000/lua/ui/dialogs/desync.lua\000'
info: Hooked /lua/ui/dialogs/desync.lua with /mods/pwn desync/hook/lua/ui/dialogs/desync.lua
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
info: Desynch at beat 1 tick 0.20000000298023
warning: Error running '/lua/ui/uimain.lua:ShowDesyncDialog': ...faforever\gamedata\lua.nx2\lua\ui\dialogs\desync.lua(96): access to nonexistent global variable "CreateBorder"

stack traceback:
[C]: in function `error'
...nce(faf)\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...nce(faf)\gamedata\mohodata.scd\lua\system\config.lua:52>
...faforever\gamedata\lua.nx2\lua\ui\dialogs\desync.lua(96): in function `UpdateDialog'
...ged alliance(faf)\gamedata\lua.scd\lua\ui\uimain.lua(196): in function <...ged alliance(faf)\gamedata\lua.scd\lua\ui\uimain.lua:195>
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info: { x0=-100, x1=612, y0=-100, y1=0 },
info: { x0=-100, x1=612, y0=512, y1=612 },
info: { x0=-100, x1=0, y0=0, y1=512 },
info: { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000defeat -1
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: com is dead
debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
debug: Loading module '\000/lua/enhancementcommon.lua\000'
debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
debug: Loading module '\000/lua/ui/game/unittext.lua\000'
info: com is dead
debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000defeat -1
info: GAMERESULT : \000score 0
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
info: GAMERESULT : \000victory 5
info: GAMERESULT : \000score 5
info: syncing max ping markers: \00015
debug: OpenMovie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
debug: Preparing movie /movies/menu_background.sfd: 19994
info: called Set_graph...
debug: Loading module '\000/lua/ui/dialogs/dialog_txt.lua\000'
info: PAGE_GRAPH called
info: Number of data found:\00010
info: Number of data found:\00010
info: 173
info: Value the highest:\000250\000 final time saved:\000100\000 scale factor on y:\0001.9520000219345
debug: Playing movie f:\games\supreme commander - forged alliance(faf)\movies\menu_background.sfd: 19994
info: ------- calculating the timing of the frame
info: Time to display 1 frame (calculate with 10 frames):\0000.01503295917064\000 t:\000554.88751220703\000 t1:\000555.03784179688
info: So refresh all the \00017.378101348877\000 pixels displayed (delta_refresh:)
info: ------- calculating the timing of the frame
info: Time to display 1 frame (calculate with 10 frames):\0000.015429687686265\000 t:\000554.88751220703\000 t1:\000555.04180908203
info: So refresh all the \00017.836719512939\000 pixels displayed (delta_refresh:)
warning: Error running lua script: ...iance(faf)\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): Game object has been destroyed
stack traceback:
[C]: in function `InternalCreateBitmap'
...iance(faf)\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): in function `initfn'
...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246>
...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(1033): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:962>
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h09m18s




That is only a small part of the game.log but i searched for "error" and i guess these are the most important lines.
If i should send the whole game.log or another .log data im gonna do that but it is like you know pretty big.. :P
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Re: Invisible desync dialogue (extremely annoying)

Postby Sheeo » 07 Jun 2015, 19:35

I need the entire game.log file to see which mods you have loaded.

You can use a service like http://pastebin.com/ to publish your log without cluttering the post like this.

Marking this as solved since we know what the problem is.
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Re: Invisible desync dialogue (extremely annoying)

Postby Inspexor » 07 Jun 2015, 19:50

Due to the 60.000 letter limit im posting a few times.

1st part:


NOTE: I just noticed that this game.log isnt the game.log of the game where the error occured.
Im gonna upload the game.log Textfile of a game where the error occures.


*Huge wall of text*
(Edited)
Last edited by Inspexor on 09 Jun 2015, 16:38, edited 2 times in total.
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Re: Invisible desync dialogue (extremely annoying)

Postby Inspexor » 07 Jun 2015, 20:01

2nd part:

*huge wall of text*
(edited)
Last edited by Inspexor on 09 Jun 2015, 16:39, edited 1 time in total.
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Re: Invisible desync dialogue (extremely annoying)

Postby Inspexor » 07 Jun 2015, 20:05

3rd part

*huge wall of text*
(edited)
Last edited by Inspexor on 09 Jun 2015, 16:40, edited 1 time in total.
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Re: Invisible desync dialogue (extremely annoying)

Postby Inspexor » 07 Jun 2015, 20:06

4th part

*huge wall of text*
(edited)


Here you go ^^
I hope it is not gonna take too much of your time :P
Last edited by Inspexor on 09 Jun 2015, 16:41, edited 1 time in total.
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Re: Invisible desync dialogue (extremely annoying)

Postby Inspexor » 07 Jun 2015, 20:32

Those are the .log files of a game in which the desync error occured.

Sorry for my failure ^^
Attachments
forever.log
(304.73 KiB) Downloaded 27 times
game.log
(94.07 KiB) Downloaded 31 times
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Re: Invisible desync dialogue (extremely annoying)

Postby Sheeo » 07 Jun 2015, 20:56

Inspexor wrote:Those are the .log files of a game in which the desync error occured.

Sorry for my failure ^^



Two of your mods mess with the desync dialog, causing this: "PWN Desync" and "EcoManager".
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