T3 artilery bug

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T3 artilery bug

Postby Ithilis_Quo » 15 Jun 2015, 13:39

T3 artilery drain energy that is need for fire, also on time when is build.

This probably ocur also on T2 artilery
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Re: T3 artilery bug

Postby Sheeo » 15 Jun 2015, 18:55

Not sure what you mean, but we're likely covering it with this https://github.com/FAForever/fa/pull/352
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Re: T3 artilery bug

Postby Softly » 15 Jun 2015, 19:09

I believe the bug ithilis is referring to is one where the artillery drains energy at the point it spawns, but before it fires any shots (as if it had fired a shot when it had spawned).

I've noticed this on the salvation artillery, but I don't believe it affects the Mavor.

Not sure about t2 arty.
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Re: T3 artilery bug

Postby E8400-CV » 15 Jun 2015, 20:26

Seems logical to me; how can it fire w/o drawing Energy to load?
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Re: T3 artilery bug

Postby Softly » 15 Jun 2015, 21:43

That's a design decision, if its going to cost e before it fires then at least make it consistent across all arty.
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Re: T2 artilery bug

Postby Ithilis_Quo » 17 Jun 2015, 15:13

Sory i was no notice that you response, so what is going on.

When you build T2 artilery, it drain additional energy as when is firing. Artilery is not complete, but still drain energy for shooting. I test it and its same for all T2 artilery. When you stop build for a while, and then continue (after pause) it stop drain additional energy for firing.

On T3 it also drain addition energy as for firing, but after few seconds (cca 2s) it stop, and work normal.

So problem is only with T2 artilery and not T3 as i write on Subject
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