The replay vault is down

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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The replay vault is down

Postby Vee » 20 Jun 2015, 02:41

That is all :D
Vee
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Re: The replay vault is down

Postby Teralitha » 21 Jun 2015, 07:49

Update started at 2015-06-21 00:48:04
Using game path: C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-06-21 00:48:04
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(PATCH_TO, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9, 3634])
writeToServer(PATCH_TO, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26, 3634])
writeToServer(PATCH_TO, [bin, init_faf.lua, e1fede1183ca3f06bb6031fdc93823b3, 3634])
writeToServer(PATCH_TO, [bin, ForgedAlliance.exe, 87799aa44457df2a5964232f8c385c81, 3634])
writeToServer(PATCH_TO, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e, 3634])
writeToServer(PATCH_TO, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1, 3634])
writeToServer(PATCH_TO, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe, 3634])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(SEND_PATCH_URL) - 274 bytes
bin/ForgedAlliance.exe is patched.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 352 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2]
writeToServer(PATCH_TO, [gamedata, schook.nx2, f84ccceea9c97d2816c0687f60f36cd8, 3634])
writeToServer(PATCH_TO, [gamedata, effects.nx2, cb2e299e3f359f89db9fb6163f40edd4, 3634])
writeToServer(PATCH_TO, [gamedata, modules.nx2, 5db6e901e97dc3139164af887bde1527, 3634])
writeToServer(PATCH_TO, [gamedata, lua.nx2, 546aa769e1812ba19538b940f36dd571, 3634])
writeToServer(PATCH_TO, [gamedata, textures.nx2, bd4e46bcc4f1cba90fc40239b2b03ab6, 3634])
writeToServer(PATCH_TO, [gamedata, env.nx2, acc5d8a9b8d8389ed208774465831c16, 3634])
writeToServer(PATCH_TO, [gamedata, meshes.nx2, 14a127d202a0dd209c22d7b071ec7b4e, 3634])
writeToServer(PATCH_TO, [gamedata, faforever.faf, 01918c842de543150cfc20cd511986ac, 3634])
writeToServer(PATCH_TO, [gamedata, loc.nx2, e28e53eebc50a1c981267e4cc72d429e, 3634])
writeToServer(PATCH_TO, [gamedata, projectiles.nx2, 1c380af3be326a79140f6d2df9b623ac, 3634])
writeToServer(PATCH_TO, [gamedata, units.nx2, 6322b0ad2b6dc6fd0b33fcc956184525, 3634])
handleAction(SEND_PATCH_URL) - 244 bytes
gamedata/schook.nx2 is patched.
handleAction(SEND_PATCH_URL) - 250 bytes
gamedata/effects.nx2 is patched.
handleAction(SEND_PATCH_URL) - 250 bytes
gamedata/modules.nx2 is patched.
handleAction(SEND_PATCH_URL) - 226 bytes
gamedata/lua.nx2 is patched.
handleAction(SEND_PATCH_URL) - 256 bytes
gamedata/textures.nx2 is patched.
handleAction(SEND_PATCH_URL) - 226 bytes
gamedata/env.nx2 is patched.
handleAction(SEND_PATCH_URL) - 244 bytes
gamedata/meshes.nx2 is patched.
handleAction(SEND_PATCH_URL) - 258 bytes
gamedata/faforever.faf is patched.
handleAction(SEND_PATCH_URL) - 226 bytes
gamedata/loc.nx2 is patched.
handleAction(SEND_PATCH_URL) - 274 bytes
gamedata/projectiles.nx2 is patched.
handleAction(SEND_PATCH_URL) - 238 bytes
gamedata/units.nx2 is patched.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(MOD_PATCH_TO, [bin, init_coop.lua, 3cc5cd28b2bbc8740ee37a448ac8f4c0, {"1": 7, "2": 38}])
handleAction(SEND_PATCH_URL) - 240 bytes
bin/init_coop.lua is patched.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coopGamedata])
handleAction(LIST_FILES_TO_UP) - 156 bytes
Files to update: [lobby_coop.cop, lua.nx2, textures.nx2, units.nx2]
writeToServer(MOD_PATCH_TO, [gamedata, lobby_coop.cop, 8af8305aaa1e9627749f32b61585ad3d, {"1": 7, "2": 38}])
writeToServer(MOD_PATCH_TO, [gamedata, lua.nx2, 299b98f567d2f5c94538590a89f63572, {"1": 7, "2": 38}])
writeToServer(MOD_PATCH_TO, [gamedata, textures.nx2, f4032a4f5b77b1821e82da41ffa76d44, {"1": 7, "2": 38}])
writeToServer(MOD_PATCH_TO, [gamedata, units.nx2, 369bf914b3d118301e00ada469779174, {"1": 7, "2": 38}])
handleAction(UP_TO_DATE) - 56 bytes
file : lobby_coop.cop
lobby_coop.cop is up to date.
handleAction(VERSION_MOD_PATCH_NOT_FOUND) - 76 bytes
Error: Patch version {u'1': 7, u'2': 38} not found for lua.nx2.
writeToServer(REQUEST_MOD_VERSION, [gamedata, lua.nx2, {"1": 7, "2": 38}])
handleAction(VERSION_MOD_PATCH_NOT_FOUND) - 86 bytes
Error: Patch version {u'1': 7, u'2': 38} not found for textures.nx2.
writeToServer(REQUEST_MOD_VERSION, [gamedata, textures.nx2, {"1": 7, "2": 38}])
handleAction(VERSION_MOD_PATCH_NOT_FOUND) - 80 bytes
Error: Patch version {u'1': 7, u'2': 38} not found for units.nx2.
writeToServer(REQUEST_MOD_VERSION, [gamedata, units.nx2, {"1": 7, "2": 38}])
handleAction(ERROR_FILE) - 42 bytes
ERROR: File not found on server : lua.nx2.
EXCEPTION: UpdaterFailure(('Operation failed while waiting for data.',))
Disconnected from server at 2015-06-21 00:48:38
Teralitha
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Re: The replay vault is down

Postby Sheeo » 25 Jun 2015, 13:06

Teralitha what is your situation and reason for posting that blurb?

@Vee I can't reproduce.
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Peek at our continued development on github: https://github.com/FAForever
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