Co-op Bugs with logs

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Co-op Bugs with logs

Postby SpdyGonzalez » 14 Aug 2015, 04:38

hello, I just went into playing some coop to get some logs


so here they are : replay ID 3754963, map Cybran Freedom mission, desync when game starts

the 2nd one is the cybran Mainframe Tango, desync after first objective concluded; replay id : 3754996

logs attached, good work
Attachments
desync on cybran mission mainframe.rar
(10.79 KiB) Downloaded 85 times
desynced on cybran freedom mission.rar
(8.43 KiB) Downloaded 82 times
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Re: Co-op Bugs with logs

Postby franken1988 » 14 Aug 2015, 21:24

i add my bug report with log. i tried the mission "Meltdown" playing Aeon without mods and without AI added. The map doesn't start :cry:
Attachments
Meltdown Franken logs.rar
(28 KiB) Downloaded 86 times
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Re: Co-op Bugs with logs

Postby Nub_Fried_Rice » 15 Aug 2015, 05:15

**FAF Username:** NubFriedRice

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** D:\Games\Steam\steamapps\common\Supreme Commander Forged Alliance

**Home Directory:** C:\Users\Icy\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "fa\updater.pyc", line 899, in readDataFromServer
File "fa\updater.pyc", line 819, in handleAction
File "fa\updater.pyc", line 707, in applyPatch
File "shutil.pyc", line 119, in copy
File "shutil.pyc", line 82, in copyfile
IOError: [Errno 13] Permission denied: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}


when i try to open coop this is what pops up not sure how to fix it
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Re: Co-op Bugs with logs

Postby DukeOfEarl » 15 Aug 2015, 17:41

Nubfriedrice, looks like blackheart had similar problem, try clearing game data like he did?

viewtopic.php?f=3&t=10579
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Re: Co-op Bugs with logs

Postby SpdyGonzalez » 16 Aug 2015, 12:48

ahumm, I just completed the 2nd cybran vanila mission, all good, except that I can't get out of FA byt the usual mehtod, just ALF+F4).
I also completed the QAI extraction of the FA campaign, only me playing, and all went fine..
gona try with some people
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Re: Co-op Bugs with logs

Postby SpdyGonzalez » 16 Aug 2015, 13:13

ask someone to join, he found a problem

Spoiler: show
**FAF Username:** Guy

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance

**Home Directory:** C:\Users\G\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "fa\updater.pyc", line 899, in readDataFromServer
File "fa\updater.pyc", line 819, in handleAction
File "fa\updater.pyc", line 707, in applyPatch
File "shutil.pyc", line 119, in copy
File "shutil.pyc", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}



Update started at 2015-08-16 11:51:01
Using game path: D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-16 11:51:01
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, 68174e5736aaaa8e066e32244d4fa02d])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 4d0dc5b8a56096ee264365684e4c8500])
writeToServer(UPDATE, [gamedata, textures.nx2, c6f254d327423160cc52135e5ad89c96])
writeToServer(UPDATE, [gamedata, etc.nx2, c86923bc4659d9c6b583bc12005616bb])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, bb2ee463674b6d06ef8e399821fb86ad])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, 3e0d38d26313bbffbdc39b0ed731c78f])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-16 11:51:31



asked him to host

he found the same

Spoiler: show
**FAF Username:** Guy

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance

**Home Directory:** C:\Users\G\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "fa\updater.pyc", line 899, in readDataFromServer
File "fa\updater.pyc", line 819, in handleAction
File "fa\updater.pyc", line 707, in applyPatch
File "shutil.pyc", line 119, in copy
File "shutil.pyc", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}



Update started at 2015-08-16 12:11:33
Using game path: D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-16 12:11:33
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, 68174e5736aaaa8e066e32244d4fa02d])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 4d0dc5b8a56096ee264365684e4c8500])
writeToServer(UPDATE, [gamedata, textures.nx2, c6f254d327423160cc52135e5ad89c96])
writeToServer(UPDATE, [gamedata, etc.nx2, c86923bc4659d9c6b583bc12005616bb])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, bb2ee463674b6d06ef8e399821fb86ad])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, 3e0d38d26313bbffbdc39b0ed731c78f])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-16 12:11:54
SpdyGonzalez
Avatar-of-War
 
Posts: 299
Joined: 29 Apr 2015, 20:48
Has liked: 1 time
Been liked: 19 times
FAF User Name: BugsBunny

Re: Co-op Bugs with logs

Postby speed2 » 16 Aug 2015, 13:23

SpdyGonzales wrote:ask someone to join, he found a problem

Spoiler: show
**FAF Username:** Guy

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance

**Home Directory:** C:\Users\G\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "fa\updater.pyc", line 899, in readDataFromServer
File "fa\updater.pyc", line 819, in handleAction
File "fa\updater.pyc", line 707, in applyPatch
File "shutil.pyc", line 119, in copy
File "shutil.pyc", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}



Update started at 2015-08-16 11:51:01
Using game path: D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-16 11:51:01
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, 68174e5736aaaa8e066e32244d4fa02d])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 4d0dc5b8a56096ee264365684e4c8500])
writeToServer(UPDATE, [gamedata, textures.nx2, c6f254d327423160cc52135e5ad89c96])
writeToServer(UPDATE, [gamedata, etc.nx2, c86923bc4659d9c6b583bc12005616bb])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, bb2ee463674b6d06ef8e399821fb86ad])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, 3e0d38d26313bbffbdc39b0ed731c78f])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-16 11:51:31



asked him to host

he found the same

Spoiler: show
**FAF Username:** Guy

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance

**Home Directory:** C:\Users\G\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "fa\updater.pyc", line 899, in readDataFromServer
File "fa\updater.pyc", line 819, in handleAction
File "fa\updater.pyc", line 707, in applyPatch
File "shutil.pyc", line 119, in copy
File "shutil.pyc", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}



Update started at 2015-08-16 12:11:33
Using game path: D:\Steam Library\SteamApps\common\Supreme Commander Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-16 12:11:33
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, 68174e5736aaaa8e066e32244d4fa02d])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 4d0dc5b8a56096ee264365684e4c8500])
writeToServer(UPDATE, [gamedata, textures.nx2, c6f254d327423160cc52135e5ad89c96])
writeToServer(UPDATE, [gamedata, etc.nx2, c86923bc4659d9c6b583bc12005616bb])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, bb2ee463674b6d06ef8e399821fb86ad])
writeToServer(UPDATE, [gamedata, projectiles.nx2, f3bdd4171255fd71fdefbf1d7bf0cffb])
writeToServer(UPDATE, [gamedata, units.nx2, 3e0d38d26313bbffbdc39b0ed731c78f])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-16 12:11:54

Sheeo wrote:Clear your gamedata folder (Using options -> clear game data) and try again. This is a known problem with the current patcher.
User avatar
speed2
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FAF User Name: speed2

Re: Co-op Bugs with logs

Postby bestsantaeu » 21 Aug 2015, 08:53

Hi, i also crashed trying to play the first FA Coop mission.

I cleared cache and gamedata but still it wont work.

Here are the logs - maybe someone can help ;)

Spoiler: show
**FAF Username:** metasapien

**FAF Version:** 0.10.125

**FAF Directory:** C:\ProgramData\FAForever

**FA Path:** E:\Games\SupComFA\Supreme Commander - Forged Alliance

**Home Directory:** C:\Users\w\Documents

**Stacktrace:**
{{{
Traceback (most recent call last):
File "fa\updater.pyc", line 899, in readDataFromServer
File "fa\updater.pyc", line 819, in handleAction
File "fa\updater.pyc", line 707, in applyPatch
File "shutil.pyc", line 119, in copy
File "shutil.pyc", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\ProgramData\\FAForever\\cache\\patchedFile'

}}}


Spoiler: show
Update started at 2015-08-21 08:35:07
Using game path: E:\Games\SupComFA\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-21 08:35:07
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, a78a315d858ff3848ebf4d9d31224abe])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 43ac66b3387de858b33a156630e535f0])
writeToServer(UPDATE, [gamedata, textures.nx2, cbd5af98cf5b39eabd90d8441e3e22c9])
writeToServer(UPDATE, [gamedata, etc.nx2, ca5c3d9e3a79097eef250a85a6059853])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 3dc00ef23651eae1a36672f18fdfe7e3])
writeToServer(UPDATE, [gamedata, projectiles.nx2, 0520e8d22e112bfd302defbc47b6c634])
writeToServer(UPDATE, [gamedata, units.nx2, c342a57e7d63e7c5e59a469000ae99c8])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-21 08:36:47
bestsantaeu
Crusader
 
Posts: 15
Joined: 05 Jan 2015, 21:43
Has liked: 1 time
Been liked: 2 times
FAF User Name: bestsantaeu

Re: Co-op Bugs with logs

Postby ThePhobius » 22 Aug 2015, 05:11

Spoiler: show
Image

Spoiler: show
Update started at 2015-08-22 09:07:11
Using game path: C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-22 09:07:11
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, a78a315d858ff3848ebf4d9d31224abe])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 43ac66b3387de858b33a156630e535f0])
writeToServer(UPDATE, [gamedata, textures.nx2, cbd5af98cf5b39eabd90d8441e3e22c9])
writeToServer(UPDATE, [gamedata, etc.nx2, ca5c3d9e3a79097eef250a85a6059853])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 3dc00ef23651eae1a36672f18fdfe7e3])
writeToServer(UPDATE, [gamedata, projectiles.nx2, 0520e8d22e112bfd302defbc47b6c634])
writeToServer(UPDATE, [gamedata, units.nx2, c342a57e7d63e7c5e59a469000ae99c8])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
Failed to update file :'(
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-22 09:07:33
ThePhobius
 
Posts: 7
Joined: 02 Jul 2012, 21:27
Has liked: 0 time
Been liked: 1 time
FAF User Name: ThePhobius


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