Co-op Auto crashes FAF whenever I try to host

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Co-op Auto crashes FAF whenever I try to host

Postby Freedomfighter » 27 Aug 2015, 14:57

So in short I can't play co-op because I just get the FAF auto crash window pop up and it try to close FAF. Check image attached.

here's also some log that it gave me
Spoiler: show
Update started at 2015-08-27 13:51:02
Using game path: C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2015-08-27 13:51:03
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 68ab7cb504a9a6c349f748c2d5db38c3])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, a78a315d858ff3848ebf4d9d31224abe])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, schook.nx2, 15afbb3bcca108dd0bfe6138fd954a63])
writeToServer(UPDATE, [gamedata, effects.nx2, dbeab47fa2a728f51692c7dfba13b171])
writeToServer(UPDATE, [gamedata, modules.nx2, 38f12974e5e0898d9188c2aae1edc47a])
writeToServer(UPDATE, [gamedata, lua.nx2, 43ac66b3387de858b33a156630e535f0])
writeToServer(UPDATE, [gamedata, textures.nx2, cbd5af98cf5b39eabd90d8441e3e22c9])
writeToServer(UPDATE, [gamedata, etc.nx2, ca5c3d9e3a79097eef250a85a6059853])
writeToServer(UPDATE, [gamedata, env.nx2, 25d0a20db863cb7b1a578e543a375ee3])
writeToServer(UPDATE, [gamedata, meshes.nx2, 2cf16b2c841bca53122c7efd3949b691])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, loc.nx2, 3dc00ef23651eae1a36672f18fdfe7e3])
writeToServer(UPDATE, [gamedata, projectiles.nx2, 0520e8d22e112bfd302defbc47b6c634])
writeToServer(UPDATE, [gamedata, units.nx2, c342a57e7d63e7c5e59a469000ae99c8])
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : effects.nx2
effects.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : etc.nx2
etc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [coop])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [init_coop.lua]
writeToServer(UPDATE, [bin, init_coop.lua, 589bc2dd251f0523cda2346d5521ab2c])
handleAction(SEND_PATCH_URL) - 240 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2015-08-27 13:51:41


I hope this will help resolve the issue as I know others have the same thing happen.
Attachments
Coop Auto Crash.png
Coop Auto Crash.png (264.28 KiB) Viewed 662 times
Freedomfighter
Avatar-of-War
 
Posts: 77
Joined: 26 Oct 2014, 12:54
Has liked: 12 times
Been liked: 31 times
FAF User Name: Freedom_

Re: Co-op Auto crashes FAF whenever I try to host

Postby SpdyGonzalez » 31 Aug 2015, 01:03

from another topic with the same problem, please try this, might work :

Clear your gamedata folder Using options -> clear -> game files
SpdyGonzalez
Avatar-of-War
 
Posts: 299
Joined: 29 Apr 2015, 20:48
Has liked: 1 time
Been liked: 19 times
FAF User Name: BugsBunny


Return to Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest