Game Desync FAF

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Game Desync FAF

Postby AwarE » 13 Sep 2015, 05:31

Game crashed at about 1hr 20mins
10 Players on FAF mod
Map played was ......./maps/gap of rohan 5v5.v0001/gap of rohan 5v5.scmap

I can't upload the game.log because it is massive ...I could email it if required.

Below is a list of the main errors in game.log....

Code: Select all
warning: Error running OnFrame script in CScriptObject at 101a2b80: ...ramdata\faforever\gamedata\lua.nx2\lua\maui\text.lua(78): attempt to perform arithmetic on upval `speed' (a nil value)
         stack traceback:
            ...ramdata\faforever\gamedata\lua.nx2\lua\maui\text.lua(78): in function <...ramdata\faforever\gamedata\lua.nx2\lua\maui\text.lua:75>



Code: Select all
info: Strat Icon Mod Error: updated strat icon required for: \000icon_bot3_armored



Code: Select all
warning: Error running lua script: Failed to attach entity xel0305 to ual0401 on bone 21
         stack traceback:
            [C]: in function `AttachBoneTo'
            ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(142): in function <...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua:121>
debug: Loading module '\000/projectiles/sdflightchronatroncannon02/sdflightchronatroncannon02_script.lua\000'



Code: Select all
warning: Error running lua script: ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(179): Game object has been destroyed
         stack traceback:
            [C]: in function `GetBlueprint'
            ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(179): in function <...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua:169>


The replay that recorded in the replay vault is corrupt. Replay UID- 3858457
The replay in the 'Local Archive' (with the same #) runs OK until at about 1hr 4mins then it desyncs during a major attack.

This error was in replay.log....

Code: Select all
warning: Error running HandleEvent script in CScriptObject at 239f5a40: ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): in function `Set'
            ...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(59): in function `SetTexture'
            ...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(108): in function `RolloverHandler'
            ...d alliance\gamedata\mohodata.scd\lua\maui\window.lua(380): in function<...d alliance\gamedata\mohodata.scd\lua\maui\window.lua:379>


Here is the desync....

Code: Select all
warning: Error running lua script: ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(179): Game object has been destroyed
         stack traceback:
            [C]: in function `GetBlueprint'
            ...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua(179): in function <...forged alliance\gamedata\lua.scd\lua\aeonweapons.lua:169>
debug: Loading module '\000/projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua\000'
warning: No tooltip in table for key: Lobby_Gen_GameSpeed
debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (Wallace).
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (HunkyGladiator).
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (ClemsFirst).
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (AwarE).
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (Shadow336).
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (SkyWodka).
warning: Checksum for beat 38350 mismatched: 6ef2d4dad90dc65023499980031507fe (sim) != e4bbe32263022f0266b4d0441c5961ae (Lennart19990806).
debug: Loading module '\000/lua/ui/dialogs/desync.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
warning: Desynch at beat 38354 tick 3835.5192871094

thanks roj
Last edited by AwarE on 14 Sep 2015, 05:06, edited 3 times in total.
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Re: Game Desync FAF

Postby AwarE » 13 Sep 2015, 07:04

Last edited by AwarE on 14 Sep 2015, 05:07, edited 1 time in total.
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Re: Game Desync FAF

Postby AwarE » 14 Sep 2015, 04:54

I should have called this post a 'Game Desync' not a 'Game Crash'.

There was no indication that the game had desynced at 1hr 4mins during play and I attacked and killed another ACU at about 1hr 12mins. It was then that a conductivity screen popped up, timed out after about 2mins and I was left alone on the map. It came up with a victroy screen and I was able to enter the score screen showing that I had killed 3 ACU. When I run the replay it only shows that I killed 2 ACU and the game ends during the attack on the 3rd ACU.

I have edited the game.log to remove the 10,000 repeated errors so I could upload it.
game log edit
http://pastebin.com/zkrsWHyr

It seems the error is generated in the lobby and stops when the game is launched.

I edited title to Desync
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Re: Game Desync FAF

Postby AwarE » 14 Sep 2015, 06:33

It seems this problem has been around since 22nd of August
https://github.com/FAForever/fa/issues/874
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