Hi everybody,
there is an issue with mods being disabled due to "Missing Dependency". When you host yourself, the mods work. When someone else hosts, they are deactivated with the dependency message. However, they sometimes work in the game anyway. You can see them being disabled in the lobby but then they are active in the game.
Other users have reported this behaviour already in the EcoManager thread, but this happens to other mods as well. So far the only pattern is, that they are all based on Common Mod Tools.
Another odd behaviour I observed today was, that when I went to the mod manager in the game lobby and clicked on the mods that were still active, the counter for "active mods" would suddenly go to negative values.
I'll add the logs from when I entered the game lobby and the issue occurred just now. I didn't play the game though, so that part might be missing. I'll add further logs when this happens again and we actually play the game.
Thank you for your help
BassMonkey