Mods randomly disabled when joining game

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Mods randomly disabled when joining game

Postby BassMonkey » 12 Oct 2015, 00:36

Hi everybody,

there is an issue with mods being disabled due to "Missing Dependency". When you host yourself, the mods work. When someone else hosts, they are deactivated with the dependency message. However, they sometimes work in the game anyway. You can see them being disabled in the lobby but then they are active in the game.

Other users have reported this behaviour already in the EcoManager thread, but this happens to other mods as well. So far the only pattern is, that they are all based on Common Mod Tools.

Another odd behaviour I observed today was, that when I went to the mod manager in the game lobby and clicked on the mods that were still active, the counter for "active mods" would suddenly go to negative values.

I'll add the logs from when I entered the game lobby and the issue occurred just now. I didn't play the game though, so that part might be missing. I'll add further logs when this happens again and we actually play the game.

Thank you for your help
BassMonkey
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game.log
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forever.log
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Re: Mods randomly disabled when joining game

Postby BassMonkey » 19 Oct 2015, 23:27

Okay, now I played a game where the issue occurred. This time the mods worked ingame, but they were deactivated in the lobby due to "missing dependencies". Here are the logs that were created during this game.
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Re: Mods randomly disabled when joining game

Postby ZLO_RD » 20 Oct 2015, 08:16

In case of ui mods, you need to activate them in FAF ui mod manager, you can find it in mod vault tab
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
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Re: Mods randomly disabled when joining game

Postby BassMonkey » 20 Oct 2015, 11:41

ZLO_RD wrote:In case of ui mods, you need to activate them in FAF ui mod manager, you can find it in mod vault tab


They are all activated. Otherwise they probably wouldn't have worked ingame. :)
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Re: Mods randomly disabled when joining game

Postby TheWerty » 12 Nov 2015, 21:40

Yep, I have the exact same problem.
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Re: Mods randomly disabled when joining game

Postby d-_-b » 14 Nov 2015, 06:15

it seems the UI mod manager when joining someone else's lobby doesnt handle dependencies correctly.

To enable or disable any mod that requires dependancy you need to host your own lobby and use the normal mod menu.
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Re: Mods randomly disabled when joining game

Postby Resin_Smoker » 14 Nov 2015, 13:59

It is easy to comment out the dependency requirements from a mods "modinfo.lua" file with just a text editor.

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