Line of sight

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Line of sight

Postby JaggedAppliance » 03 Dec 2015, 16:40

Units that clearly should have been inside vision radius disappear from vision. Watch the mantis fighting the two hunters on the right side at the beginning of the game.

Edit: uploaded the game too now, thanks speed xD
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4141253-JaggedAppliance.fafreplay
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forever.log
(936.46 KiB) Downloaded 27 times
game.log
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Last edited by JaggedAppliance on 03 Dec 2015, 17:03, edited 1 time in total.
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Re: Line of sight

Postby speed2 » 03 Dec 2015, 17:01

Should we see that fight hapenning in the logs or will you provide us the replay as well? :P
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Re: Line of sight

Postby SpdyGonzalez » 03 Dec 2015, 17:13

they are houdini hunters... lots of houdini units on this game, the most popular is the houdinni nuke :D
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Re: Line of sight

Postby Exotic_Retard » 03 Dec 2015, 22:06

i find that vision in this game is often if not always a little bit broken - units which are inside vision range often dont show when they are one the edge, or show with a delay.

for example in that replay jagged sent i found at least 10 cases when vision was misbehaving to some extent - such as units getting within vision range of manits but not showing up until they started shooting, units disappearing in vision range, radar blips not being discovered until well within vision range, ect

also the delay between vision disappearing and the units disappearing, but this might be a "feature" by now, so not really complaining about that in particular, but i think its tied to this behavior


im not sure if this can be cleaned up or not to be more responsive and crisp, but it would certainly be nice.

for another example just look at this speed video with the enemy acu in the transport - https://youtu.be/Z05hNoPpE_A?t=325
the transport appears well within vision range of the acu
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Re: Line of sight

Postby Comrade_Shamrock » 04 Dec 2015, 12:43

There's only so many monitors an ACU pilot can check. ;)
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Re: Line of sight

Postby JaggedAppliance » 04 Dec 2015, 13:42

Yeah Exotic, i definitely agree but i think it goes beyond vision. All intel ranges seem somewhat suspect. I remember there was a thread showing the real radar ranges as opposed to the displayed radar range but i can't find it atm. I only reported this particular example because it was so egregious.
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Re: Line of sight

Postby ZLO_RD » 04 Dec 2015, 14:10

I think it was know from very very long time ago that vision radius is little smaller than ring that represents it. Secondly unit center has to be inside of that ring for unit to be seen(that makes it even smaller, imagine if same would be for build range)
Third of all if you remember vanilla, vision radius there had low refresh rate, and didn't try to render smoove circles. And suddenly in FA it becomes MUCH better, it might be that it only looks smoove, and vision radius refresh rate is not that good still...
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Re: Line of sight

Postby SpdyGonzalez » 04 Dec 2015, 14:32

I would assume jagged know this, considering he plays the game for some time now, anyway, if you check the changelogs, lots of atempts to correct the radius of things, and ... well, you still can build a land fac well outside the acu build radius, you can shoot a lot of stuff further from attack radius, and so on..
I think the major bug on this, was that mantis micro eheheheheh
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Re: Line of sight

Postby JaggedAppliance » 04 Dec 2015, 15:31

Well build range is different because that's based on a grid system so the circle will obviously never be completely accurate. Intel radius' would not be grid based i assume, although i could be wrong there.

ZLO, i never played vanilla unfortunately but i think you're correct that the refresh rate is part of this issue.
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