Game crash without mods

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Game crash without mods

Postby noogic » 11 Jan 2016, 23:07

Hi, I was playing solo with 7 AI son Setons in FAF mode.

After 47 minutes, the game has suddenly crashed.

This is the log:

Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f39f7
    attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /ratingcolor 00000000 /numgames 2 /mean 974.989 /deviation 417.641 /country ES /init init_faf.lua /savereplay gpgnet://localhost/4301807/noogic.SCFAreplay /nobugreport /gpgnet 127.0.0.1:53740

Callstack:
   Unknown symbol (address 0x005f39f7)
   Unknown symbol (address 0x2bfef01b)
   Unknown symbol (address 0x005f34bb)
   Unknown symbol (address 0x005f34bb)
   Unknown symbol (address 0x001817e3)
   Unknown symbol (address 0x34da3a3d)
   Unknown symbol (address 0xc7a6ca96)

Last 100 lines of log...

info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
info: GAMERESULT : \000defeat -1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
debug: Loading module '\000/units/xrl0305/xrl0305_script.lua\000'
debug: Loading module '\000/units/xsb4201/xsb4201_script.lua\000'
debug: Loading module '\000/units/xsb2204/xsb2204_script.lua\000'
debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
debug: Loading module '\000/units/urb4206/urb4206_script.lua\000'
debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000'
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
debug: Loading module '\000/units/ura0401/ura0401_script.lua\000'
debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
debug: Loading module '\000/units/xaa0305/xaa0305_script.lua\000'
debug: Loading module '\000/units/urb2301/urb2301_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000'
debug: Loading module '\000/units/xsb2303/xsb2303_script.lua\000'
debug: Loading module '\000/projectiles/aaazealotmissile02/aaazealotmissile02_script.lua\000'
debug: Loading module '\000/projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua\000'
debug: Loading module '\000/units/xaa0202/xaa0202_script.lua\000'
debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
debug: Loading module '\000/units/xea0306/xea0306_script.lua\000'
debug: Loading module '\000/units/xsb2108/xsb2108_script.lua\000'
debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
debug: Loading module '\000/projectiles/sifzthuthaamartilleryshell02/sifzthuthaamartilleryshell02_script.lua\000'
debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
debug: Loading module '\000/projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua\000'
debug: Loading module '\000/units/uea0303/uea0303_script.lua\000'
debug: Loading module '\000/projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua\000'
debug: Loading module '\000/units/urb4201/urb4201_script.lua\000'
debug: Loading module '\000/units/uel0304/uel0304_script.lua\000'
debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
debug: Loading module '\000/units/urb2303/urb2303_script.lua\000'
debug: Loading module '\000/projectiles/aifsonanceshell01/aifsonanceshell01_script.lua\000'
debug: Loading module '\000/units/url0304/url0304_script.lua\000'
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
info: GAMERESULT : \000defeat -1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 1
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
info: GAMERESULT : \000score 0
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
warning: Error running lua script: Failed to attach entity xsl0208 to /projectiles/sinker/sinker_proj.bp on bone 1
         stack traceback:
            [C]: in function `AttachBoneTo'
            ...projectiles.nx2\projectiles\sinker\sinker_script.lua(38): in function `StartSinking'
            ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>
debug: Loading module '\000/units/ueb0303/ueb0303_script.lua\000'
debug: Loading module '\000/units/zeb9602/zeb9602_script.lua\000'
debug: Loading module '\000/projectiles/cdfprotoncannon01/cdfprotoncannon01_script.lua\000'
debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
debug: Loading module '\000/units/url0205/url0205_script.lua\000'
debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
debug: Loading module '\000/projectiles/tifantimattershells02/tifantimattershells02_script.lua\000'
debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
debug: Loading module '\000/projectiles/aifmissiletactical01/aifmissiletactical01_script.lua\000'
debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
debug: Loading module '\000/units/ues0302/ues0302_script.lua\000'


With the game still open, I've checked the ram. I was using 10gb of the 16gb I have. After closing the game, the usage is 9gb, so I think the game was using about 1gb or ram and I had plenty of it left.

I wasn't using any mod.
noogic
 
Posts: 5
Joined: 11 Jan 2016, 23:02
Has liked: 0 time
Been liked: 0 time
FAF User Name: noogic

Re: Game crash without mods

Postby noogic » 12 Jan 2016, 01:41

I've forgotten to add the other logs.

This is the "forever.log": http://pastebin.com/zYWrDh0G

I don't have the "game.log", but I have the "replay.log" and the "uid.log". If one of them is needed, just ask and I will paste them.

Regards!
noogic
 
Posts: 5
Joined: 11 Jan 2016, 23:02
Has liked: 0 time
Been liked: 0 time
FAF User Name: noogic

Re: Game crash without mods

Postby Legion Darrath » 12 Jan 2016, 02:18

Game.log is the most important. Go to options in FAF, click settings and enable "save game logs" but you'll have to play again for it to log anything. Are you running any mods by any chance?
Legion Darrath
Evaluator
 
Posts: 693
Joined: 03 Oct 2011, 19:50
Has liked: 7 times
Been liked: 117 times
FAF User Name: Legion_Darrath

Re: Game crash without mods

Postby noogic » 12 Jan 2016, 11:35

No mods. I've played again with same configuration and the game hasn't crashed.

I've enabled the logs, so if it happens again I will paste the game.log

Thank you!
noogic
 
Posts: 5
Joined: 11 Jan 2016, 23:02
Has liked: 0 time
Been liked: 0 time
FAF User Name: noogic


Return to Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest