Firstly, a BIG thankyou to all who maintain and work and play the game, It is still , very much, the best.
When i played the original Chris Taylor game "Total Annihilation", I played with the view of total annihilation for the enemy or opponent . Call me fussy but i want to totally annihilate my foe , and yes i do still play TA occasionally
But , unfortunate as it is, something has happened in FAF (more often than not) where the ai will not die to give an end game score. I disagree with "Annihilation has been bugged for years" statement, because it's the only way i have ever played TA,SC,FA,FAF and now FAFbeta.
In fact my whole computer is setup to crunch numbers that the ai needs to be as tough and strong as possible to the point where system RAM is <40 ns latency time (AIDA64 memory bench). So that's nearly two decades of game setups , battles, wins/loss' and then a score.
As the Supreme Commander in so many battles I don't want to own the ai (supremacy), my game ends when i've destroyed all enemy units (annihilation). The fighting element count in my game is enormous compared to the Commander, all buildings and engineers. Aware strives to get maps to facilitate the ai's path to build and fight .His efforts have a twofold effect where the game doesn't slow down with ai congestion caused by terrain issues. My cpu is a constant at 4.8ghz (FAF bench is 145) and so it's not unusual for us to kill 80 plus experimentals in a total comibined kill of 5,000 units on land maps. These battles are 90 to 120 minutes of a flatout clickfest
We don't use a "build time" but do allow time to get a good defense going, because if you give the SorianAIx half a chance to grow (about 10 mins to get established), you'll need good defenses. I don't go for the quick kill, i want to battle
and then i check the game stats. Having to suicide to end a game is a toughy when i've killed all ai and even then i may not get a score at all. "no data available"......
I hope the issue doesn't last and that we get back to a normal game end.