Desync issues on game start

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Desync issues on game start

Postby snuffles » 30 May 2016, 13:59

Logs attached
Attachments
forever.log
(130.67 KiB) Downloaded 40 times
game.log
(108.34 KiB) Downloaded 43 times
Play the Beta.
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snuffles
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Re: Desync issues on game start

Postby Sheeo » 06 Jun 2016, 17:09

With desync issues it's important that you get logs from everyone involved, otherwise we can't know which peer caused the desync.

In addition, you mention that there are multiple issues -- but you've only provided logs for one game?
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Re: Desync issues on game start

Postby Uveso » 06 Jun 2016, 19:44

Hey snuffles,

i will take a look into my crystal ball. (its highly speculative)

Lets take a look to these two lines:
Code: Select all
warning: Checksum for beat 0 mismatched: c646b371ed52e66a7db929c25378359f (sim) != a2e22b239359f40cbe31a431ca731399 (DonttelmyGFimon).
warning: Checksum for beat 0 mismatched: c646b371ed52e66a7db929c25378359f (sim) != a2e22b239359f40cbe31a431ca731399 (zone64).


Your Checksum differs from DonttelmyGFimon and zone64. But you are still sync to all other 6 players.
And we see that DonttelmyGFimon and zone64 have the same checksum.

So, maybe... DonttelmyGFimon and zone64 have the same issue, which is causing the desync.
And because it's on beat 0, we can expect it has nothing to do with units etc. It should be something basic.

Also, maybe... they had a wrong gameversion, or modded gamefiles.
Should not be a mod, because there are only "ui_only=true" mods enabled.

But as i said, its more then speculative without the gamelogs from DonttelmyGFimon and zone64 and at least 1 gamelog from one of the other players.

greetings Uveso.
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