Sudden crash while playing

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Sudden crash while playing

Postby Retributer » 13 Jun 2016, 00:25

Hey there ! I know this issue has been submitted many times, but even after going through most of the topics mentionning it I couldn't find the solution to my problem. So, as the title implies, I was playing on New Zeta Wonder against the IA, and everything was fine until the game crashed without warning.
So here are the logs :

Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x006cbc63
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1500.0 /deviation 500.0 /country FR /init init_faf.lua /numgames 0 /nobugreport /savereplay gpgnet://localhost/4839803/Retributer.SCFAreplay /gpgnet 127.0.0.1:50584

Callstack:
Unknown symbol (address 0x006cbc63)
Unknown symbol (address 0x006cb8f0)
Unknown symbol (address 0x15cad1bb)
Unknown symbol (address 0x15cad1bb)

Last 100 lines of log...

debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000'
debug: Loading module '\000/units/xsb2108/xsb2108_script.lua\000'
debug: Loading module '\000/units/uel0307/uel0307_script.lua\000'
debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
debug: Loading module '\000/units/url0205/url0205_script.lua\000'
debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
debug: Loading module '\000/units/xsb0301/xsb0301_script.lua\000'
debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
debug: Loading module '\000/units/uel0111/uel0111_script.lua\000'
debug: Loading module '\000/units/uea0107/uea0107_script.lua\000'
debug: Loading module '\000/units/urb2303/urb2303_script.lua\000'
debug: Loading module '\000/projectiles/siflaansetacticalmissile04/siflaansetacticalmissile04_script.lua\000'
debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000'
debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000'
debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
debug: Loading module '\000/units/ura0203/ura0203_script.lua\000'
debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000'
debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000'
debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000'
debug: Loading module '\000/projectiles/sdfheavyphasicautogun02/sdfheavyphasicautogun02_script.lua\000'
debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000'
debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000'
debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000'
debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
debug: Loading module '\000/units/xsb1301/xsb1301_script.lua\000'
debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
info: *AI DEBUG: Zan-Iavow (AI: Adaptive) EnhanceAI Added Enhancement: AdvancedEngineering
debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
debug: Loading module '\000/units/urb3104/urb3104_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff001d4) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00085) supplied in a pose update.
debug: Loading module '\000/units/xsl0303/xsl0303_script.lua\000'
debug: Loading module '\000/projectiles/cdfrocketmeson01/cdfrocketmeson01_script.lua\000'
debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0034d) supplied in a pose update.
debug: Loading module '\000/units/xsl0111/xsl0111_script.lua\000'
debug: Loading module '\000/units/url0306/url0306_script.lua\000'
debug: Loading module '\000/units/xsl0307/xsl0307_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua\000'
debug: Loading module '\000/units/url0111/url0111_script.lua\000'
debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
debug: Loading module '\000/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua\000'
debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000'
debug: Loading module '\000/units/xsa0104/xsa0104_script.lua\000'
debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000'
debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
debug: Loading module '\000/units/uel0304/uel0304_script.lua\000'
debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
debug: Loading module '\000/units/url0309/url0309_script.lua\000'
debug: Loading module '\000/units/xsl0305/xsl0305_script.lua\000'
debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
debug: Loading module '\000/units/delk002/delk002_script.lua\000'
debug: Loading module '\000/lua/kirvesweapons.lua\000'
debug: Loading module '\000/lua/kirveseffects.lua\000'
debug: Loading module '\000/lua/kirvesbeams.lua\000'
debug: Loading module '\000/units/dra0202/dra0202_script.lua\000'
debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000'
debug: Loading module '\000/units/urb1301/urb1301_script.lua\000'
debug: Loading module '\000/projectiles/sdfheavyphasicautogun01/sdfheavyphasicautogun01_script.lua\000'
debug: Loading module '\000/projectiles/cifmissiletactical01/cifmissiletactical01_script.lua\000'
debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000'
debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000'
debug: Loading module '\000/lua/kirvesprojectiles.lua\000'
debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
debug: Loading module '\000/units/urb4206/urb4206_script.lua\000'
debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
debug: Loading module '\000/projectiles/tifmissilenukecdr/tifmissilenukecdr_script.lua\000'
debug: Loading module '\000/modules/nukelaunchping.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
debug: Loading module '\000/projectiles/tifantimattershells02/tifantimattershells02_script.lua\000'
debug: Loading module '\000/projectiles/sdfsnipershot01/sdfsnipershot01_script.lua\000'
debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/projectiles/caaautocannon01/caaautocannon01_script.lua\000'
debug: Loading module '\000/projectiles/tifantimattershells01/tifantimattershells01_script.lua\000'
debug: Loading module '\000/units/uea0104/uea0104_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00567) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0008e) supplied in a pose update.
debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
debug: Loading module '\000/units/ura0401/ura0401_script.lua\000'
warning: Error running lua script: attempt to index a nil value
stack traceback:
[C]: in function `VDist3'
...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(5245): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:5228>
info: Starting experimental behaviour...
debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'


Not sure what I should do with that. I first thought it was a problem with my screen resolution, but even after changing it, it keeps happening. Sometimes I can play just fine without any crash, and sometimes it crashes at a random time (though it usually crashes after 30 minutes or so). Any idea where this comes from ? It's kinda annoying knowing that your game will be over before you finish it when you play.
Thanks~
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Retributer
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Re: Sudden crash while playing

Postby Uveso » 13 Jun 2016, 01:21

Hello Retributer,

this is the same error like postet here:
viewtopic.php?p=128479

I dont know, but all 3 crashes has in common that you all are using the normal AI of the game.

Maybe you could try the "Sorian AI" and see, if the game still crash ?

Greetings, Uveso.

PS: Post you gamelog here: http://pastebin.com/ or add it as attachment. Thanks :)
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Re: Sudden crash while playing

Postby Retributer » 13 Jun 2016, 20:30

Hi ! Thank you for this quick answer.
I'll try with Sorian AIs then, and see if I still get this bug. I don't usually like to use them since they tend to do nothing when there's some water on the map (that being said, I should try with Naval AIs instead of plain Sorian AIs) but if it can solve that problem, it's much better than having the game randomly crash.
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