Problem with map editor (hazard)

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Problem with map editor (hazard)

Postby FlyingThunder » 01 Sep 2016, 17:41

Heyho, as i am trying to create my own map i wanted to add unit wrecks and civilians, however i failed to find the option to do that. as i suspected that this option might be in the "edit->map option" part, i tried out using this - however my editor crashes every time i click the button. this is the error log, however it is mostly in german, still i really hope someone can help me out with this one:


Spoiler: show
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentOutOfRangeException: Der Wert 0 ist für Value ungültig. Value sollte zwischen 'Minimum' und 'Maximum' liegen.
Parametername: Value
bei System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
bei go.j()
bei go.a(aw& A_0)
bei f7.a8(Object A_0, EventArgs A_1)
bei System.Windows.Forms.MenuItem.OnClick(EventArgs e)
bei System.Windows.Forms.MenuItem.MenuItemData.Execute()
bei System.Windows.Forms.Command.Invoke()
bei System.Windows.Forms.Command.DispatchID(Int32 id)
bei System.Windows.Forms.Control.WmCommand(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ContainerControl.WndProc(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
ScenarioEditor
Assembly-Version: 0.0.0.0.
Win32-Version: 0.0.0.0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/Supreme%20Commander/Other%20Tools/Scenario%20Editor/ScenarioEditor.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 8.0.0.0.
Win32-Version: 8.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
HazGraphics3D
Assembly-Version: 2.0.2717.805.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/Supreme%20Commander/Other%20Tools/Scenario%20Editor/HazGraphics3D.DLL.
----------------------------------------
Microsoft.DirectX
Assembly-Version: 1.0.2902.0.
Win32-Version: 5.04.00.2904.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
HazCore
Assembly-Version: 2.0.2706.40068.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/Steam/steamapps/common/Supreme%20Commander/Other%20Tools/Scenario%20Editor/HazCore.DLL.
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly-Version: 1.0.2911.0.
Win32-Version: 9.12.589.0000.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll.
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly-Version: 1.0.2902.0.
Win32-Version: 9.05.132.0000.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
Microsoft.VisualC
Assembly-Version: 8.0.0.0.
Win32-Version: 8.00.50727.9268.
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.8745 (WinRel.050727-8700).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
[Hex5] to all: A smoking crater is all thats going to be left of you
FlyingThunder
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Re: Problem with map editor (hazard)

Postby speed2 » 01 Sep 2016, 18:37

I'd suggest you to use the oficial editor for that, it can handle it easily http://wiki.faforever.com/index.php?title=Map_Editor
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