Nuke-immune Continental [SOLVED]

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Nuke-immune Continental  [SOLVED]

Postby Fichom » 14 Sep 2016, 14:49

5155902-Fichom.fafreplay
Replay of the test
(17.33 KiB) Downloaded 26 times
Hello there,

I found a little/huge bug while doing some testing for myself. As the title says, UEF T3 Transport "Continental" seems to be immune to any kind of nuclear explosion(ACUs, T3 SMLs and Paragon explosions). Not only is the continental immune to the damage, so are all the units riding the continental(including ACUs). Whether the transport was landed on ground or flying above nuclear detonation point, it didn't receive any damage. I also tested for other transports: no T1 and T2 transports(all factions) are affected by this bug(a.k.a. they explode really nice, as they should). Also just to be sure, I tested shields(I tested only T3 shields of all but Cybran's faction), and they too go BOOM!! when a nuke is dropped on top or nearby, just as expected.

Some information:
- Game mode: "FAF Beta"
- Victory Conditon: "Sandbox"
- Cheating: "On"
- rest of the game options were default

5155902-Fichom.fafreplay
Replay of the test
(17.33 KiB) Downloaded 26 times


It would be nice if someone else could attempt to recreate the bug.
Replay available in attachments.
Disclaimer about replay:
This replay doesn't contain all the tests(only transport and shield vs paragon and transport vs nukes).
Tests are done where you see first 2 initial continentals land in the beginning of the game(first explosion is in first 40 seconds or so).
Also as I was testing if it worked with regular T3 SMLs, I maybe(read as: I did) spawned(at around 1:40, so try to zoom out 100%) 400 Hives to get the nukes rolling quicker, so try to be zoomed out while waiting for the nuke to get launched(or you might experience a bit of bug with 1200 hive flyers and lasers rendering while assisting nuke launchers). Also when you see the tests are over, exit before end(I accidentally(or not) ctrl+k-ed 200 paragons, but you can just exit on 10:00, it's more or less over by then).
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Re: Nuke-immune Continental

Postby Fichom » 14 Sep 2016, 15:01

I accidentally pressed "solved" button when trying to edit the post. Kinda strange non-admin users can do that, right?

So yeah, it didn't get fixed magically in the meantime.
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Re: Nuke-immune Continental

Postby JaggedAppliance » 14 Sep 2016, 15:12

Did you try this in the current faf patch or just in beta? Also, please post logs when reporting bugs, makes it a lot easier to fix. See above for instructions on getting logs.
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Re: Nuke-immune Continental

Postby Fichom » 14 Sep 2016, 15:31

So as to fix my dumb mistake:

a new replay, with the log(didn't have Game logs enabled for last one, I reinstalled FAF a month ago or so, and forgot to re-enable it):

5156065-Fichom.fafreplay
Standard FAF game mode
(10.23 KiB) Downloaded 24 times

game.log
Game log
(129.11 KiB) Downloaded 24 times


This replay is tested in standard, "FAF" game(current patch), and yes, the bug is still there(at least with paragon explosion).
The original replay is "FAF Beta".
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Re: Nuke-immune Continental

Postby JaggedAppliance » 14 Sep 2016, 15:41

Ok thanks, I submitted this issue on github: https://github.com/FAForever/fa/issues/1491
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Re: Nuke-immune Continental

Postby Fichom » 14 Sep 2016, 15:48

It would also appear it is not immune to Billy or sACU's explosion(as seen in the newer replay) , also it's not the continental itself, but it's shielding(also tested in the replay, you can see them go boom quite nicely without the shield).
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Re: Nuke-immune Continental

Postby IceDreamer » 15 Sep 2016, 04:28

Fixed
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