Mod is causing game to crash

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Mod is causing game to crash

Postby XenoInReno » 20 Sep 2016, 05:46

Hello, could anyone take a look at this log and possibly figure out what mod is causing me to crash?

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x006cbc63
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1500.0 /deviation 500.0 /country US /init init_faf.lua /numgames 0 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/5177430/XenoInReno.SCFAreplay /gpgnet 127.0.0.1:61817

Callstack:
Unknown symbol (address 0x006cbc63)
Unknown symbol (address 0x006cb8f0)
Unknown symbol (address 0x1fbfb93b)
Unknown symbol (address 0x1fbfb93b)

Last 100 lines of log...

debug: Loading module '\000/mods/xtremwars/units/seraphims/tech2air/xsa0202/xsa0202_script.lua\000'
info: Starting experimental behaviour...
debug: Loading module '\000/units/xsb2108/xsb2108_script.lua\000'
info: Hooked /units/xsb2108/xsb2108_script.lua with /mods/smarttacticalmissiles/hook/units/xsb2108/xsb2108_script.lua
debug: Loading module '\000/mods/smarttacticalmissiles/lua/tactical.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt3advbtbot/brnt3advbtbot_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/seraphims/tech2land/xsl0202/xsl0202_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt3abb/brnt3abb_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2exm2/brnt2exm2_script.lua\000'
debug: Loading module '\000/lua/aeonweapons.lua\000'
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
info: Hooked /lua/aeonweapons.lua with /mods/xtremwars/hook/lua/aeonweapons.lua
debug: Loading module '\000/mods/xtremwars/hook/lua/defaultcollisionbeams.lua\000'
debug: Loading module '\000/units/xsb1201/xsb1201_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech2land/del0204/del0204_script.lua\000'
debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech2air/uea0204/uea0204_script.lua\000'
debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2btproj/brnt2btproj_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/projectiles/brmt3mcm4rlproj/brmt3mcm4rlproj_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/cybran/tech1structure/urb2105/urb2105_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/seraphims/tech2land/xsl0205/xsl0205_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua\000'
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1extankproj/brmt1extankproj_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech1structure/ueb2104/ueb2104_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brmat1advfig/brmat1advfig_script.lua\000'
debug: Loading module '\000/projectiles/sdfohcannon03/sdfohcannon03_script.lua\000'
warning: Error running lua script: attempt to get as int a nil value
stack traceback:
[C]: in function `BuildPlatoon'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(376): in function `AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260>
debug: Loading module '\000/mods/totalmayhem/units/brnt1extk/brnt1extk_script.lua\000'
debug: Loading module '\000/units/url0306/url0306_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brmt1bm/brmt1bm_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech2exp/ueaew0002/ueaew0002_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt1hpdt2/brnt1hpdt2_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech3land/xel0305/xel0305_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
debug: Loading module '\000/projectiles/siflaansetacticalmissile04/siflaansetacticalmissile04_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/cybran/tech2land/url0203/url0203_script.lua\000'
debug: Loading module '\000/mods/brewlan/units/srl0209/srl0209_script.lua\000'
debug: Loading module '\000/projectiles/saaolarisaaartillery02/saaolarisaaartillery02_script.lua\000'
debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000'
debug: Loading module '\000/projectiles/tifnapalmcarpetbomb02/tifnapalmcarpetbomb02_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech2structure/ueb2207/ueb2207_script.lua\000'
debug: Loading module '\000/mods/blackopsunleashed/units/beb1106/beb1106_script.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua\000'
debug: Loading module '\000/projectiles/sdfheavyquarnoncannon01/sdfheavyquarnoncannon01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brmt1btt2/brmt1btt2_script.lua\000'
info: Starting experimental behaviour...
debug: Loading module '\000/mods/xtremwars/units/uef/tech2land/uel0202/uel0202_script.lua\000'
debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000'
warning: Error running lua script: attempt to get as int a nil value
stack traceback:
[C]: in function `BuildPlatoon'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(376): in function `AssignBuildOrder'
...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260>
debug: Loading module '\000/mods/xtremwars/units/uef/tech2land/uel0203/uel0203_script.lua\000'
debug: Loading module '\000/units/xsb4201/xsb4201_script.lua\000'
info: *AI DEBUG: Smolko (AI: Turtle) EnhanceAI Added Enhancement: EXAntiMatterCannon
info: *AI DEBUG: Smolko (AI: Turtle) EnhanceAI Added Enhancement: EXGattlingEnergyCannon
info: *AI DEBUG: Harms (AI: Easy) EnhanceAI Added Enhancement: EXAntiMatterCannon
info: *AI DEBUG: Harms (AI: Easy) EnhanceAI Added Enhancement: EXGattlingEnergyCannon
debug: Loading module '\000/units/xsb2204/xsb2204_script.lua\000'
debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000'
info: Hooked /units/xrb0304/xrb0304_script.lua with /mods/brewlan/hook/units/xrb0304/xrb0304_script.lua
debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
debug: Loading module '\000/mods/xtremwars/projectiles/tifmissilecruise08/tifmissilecruise08_script.lua\000'
debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000'
info: Starting experimental behaviour...
debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasma02/tdfplasma02_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/seraphims/tech2land/xsl0206/xsl0206_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brpt1extank2/brpt1extank2_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/uef/tech2land/uel0111/uel0111_script.lua\000'
debug: Loading module '\000/units/urb2301/urb2301_script.lua\000'
debug: Loading module '\000/units/urb4205/urb4205_script.lua\000'
info: *AI DEBUG: Harms (AI: Easy) EnhanceAI Added Enhancement: EXClusterMisslePack
info: *AI DEBUG: Shun-Awloyeth (AI: Rush) EnhanceAI Added Enhancement: EXImprovedEngineering
debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnat3airsup/brnat3airsup_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2pd2/brnt2pd2_script.lua\000'
debug: Loading module '\000/projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua\000'
debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brmt2epd/brmt2epd_script.lua\000'
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brpt2btbot/brpt2btbot_script.lua\000'
debug: Loading module '\000/projectiles/cdfheavydisintegratorpulselaser01/cdfheavydisintegratorpulselaser01_script.lua\000'
debug: Loading module '\000/projectiles/cdfbolter01/cdfbolter01_script.lua\000'
debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
debug: Loading module '\000/mods/xtremwars/units/seraphims/tech2air/xsa0203/xsa0203_script.lua\000'
debug: Loading module '\000/units/urb1301/urb1301_script.lua\000'
debug: Loading module '\000/mods/blackopsunleashed/units/bel0307/bel0307_script.lua\000'
debug: Loading module '\000/mods/blackopsunleashed/lua/blackopsweapons.lua\000'
debug: Loading module '\000/mods/blackopsunleashed/lua/blackopsdefaultcollisionbeams.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2exmdf/brnt2exmdf_script.lua\000'
debug: Loading module '\000/mods/brewlan/units/srb1311/srb1311_script.lua\000'
debug: Loading module '\000/mods/xtremwars/projectiles/cifneutronclusterbomb04/cifneutronclusterbomb04_script.lua\000'
debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
info: Hooked /units/ueb2108/ueb2108_script.lua with /mods/smarttacticalmissiles/hook/units/ueb2108/ueb2108_script.lua
info: *AI DEBUG: Harms (AI: Easy) EnhanceAI Added Enhancement: EXShieldBattery


Any help is appreciated!
XenoInReno
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Re: Mod is causing game to crash

Postby Uveso » 20 Sep 2016, 06:11

EXCEPTION_ACCESS_VIOLATION at address 0x006cbc63

is caused by a wrong AI platton for unit "xrb0104" (Cybran Engineering Station).

After starting with an Cybran AI, the AI will build a Engineering Station after 20-30 minutes. Shortly after this the game will crash.
(this only happens to the normal AI not the Sorian one)

This bug is fixed inside the latest FAF version.
In case you are playing the latest version, Maybe one of your mods is overwriting the file "EngineerPlatoonTemplates.lua" with an old version.
Or a mod is adding a unit like the Engineering Station.

If you can't figure out, what mod is causing this, use the sorian AI, or don't use cybran with normal AI :)
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Uveso
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