Observed with both Phantom-X (Phantom bonus multiplier) and Final Rush Pro4 4v4 (Auto Relciam) using Lobby version 3659. This is a regression introduced with one of the more recent updates to the lobby, or some other FAF infrastructure.
Example: Final Rush Pro4 4v4 has the following in its _options.lua file:
- Code: Select all
{
default = 0,
label = "Auto Reclaim",
tooltip = "Sets an Auto Reclaim level and turns wreckages off.",
help = "AutoReclaim.",
key = 'opt_AutoReclaim',
pref = 'opt_AutoReclaim',
values = {
{text = "Disabled (Wreckages On)", help = "Off", key = 0, },
{text = "Auto Reclaim 10%", help = "10%", key = 1, },
{text = "Auto Reclaim 15%", help = "15%", key = 2, },
{text = "Auto Reclaim 20%", help = "20%", key = 3, },
{text = "Auto Reclaim 30%", help = "30%", key = 4, },
{text = "Auto Reclaim 40%", help = "40%", key = 5, },
{text = "Auto Reclaim 50%", help = "50%", key = 6, },
},
},
This does not show up in a working manner in the lobby. Changing it to the following makes it work:
- Code: Select all
{
default = 0,
label = "Auto Reclaim",
help = "AutoReclaim.",
key = 'opt_AutoReclaim',
pref = 'opt_AutoReclaim',
values = {
{text = "Disabled (Wreckages On)", help = "Off", key = 0, },
{text = "Auto Reclaim 10 percent", help = "10 percent", key = 1, },
{text = "Auto Reclaim 15 percent", help = "15 percent", key = 2, },
{text = "Auto Reclaim 20 percent", help = "20 percent", key = 3, },
{text = "Auto Reclaim 30 percent", help = "30 percent", key = 4, },
{text = "Auto Reclaim 40 percent", help = "40 percent", key = 5, },
{text = "Auto Reclaim 50 percent", help = "50 percent", key = 6, },
},
},