I put together a new computer today, old one kinda was making me angry.... Anyway, got faf back on, try hosting a game to make sure everything works and to set up hotkeys etc... I notice when I zoom out the sounds don't go away. The game is playing every sound that's occurring all the time. Did this two games in a row, both times I get a debug log that says (see below). Any ideas? I'll get a different game installed and see if it works okay. I would hide the debug lines in a spoiler thing, but I don't know how lol.
I deleted about 80 lines of ----> "warning: SND: XACT3DApply failed. Invalid arg"
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00977f4a
attempted to write memory at 0x433cf40e
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1154.89 /deviation 118.571 /country US /init init_faf.lua /numgames 32 /nobugreport /savereplay gpgnet://localhost/5225666/zachyattacky.SCFAreplay /gpgnet 127.0.0.1:52659
Callstack:
unavailable.
Last 100 lines of log...
warning: SND: XACT3DApply failed.
Invalid arg
warning: SND: XACT3DApply failed.
Invalid arg
Invalid arg
info: Popup.OnClosed
info: Error popping escape handler, stack is empty
info: "stack traceback:\
info: ...rever\\gamedata\\lua.nx2\\lua\\ui\\dialogs\\eschandler.lua(48): in function `PopEscapeHandler'\
info: ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(80): in function `OnClosed'\
info: ...er\\gamedata\\lua.nx2\\lua\\ui\\controls\\popups\\popup.lua(63): in function `Close'\
info: ...ramdata\\faforever\\gamedata\\lua.nx2\\lua\\ui\\uiutil.lua(860): in function `OnClick'\
info: ...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua(85): in function <...mdata\\faforever\\gamedata\\lua.nx2\\lua\\maui\\button.lua:78>"
warning: SND: XACT3DApply failed.
Invalid arg
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: syncing max ping markers: \00015
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR