I tried it out again now and was a bit disappointed. Sure it is bigger than the default nukes, but it is still not realistic. I'm thinking of making it a few times bigger, with a radius of 2.5 km, so that on a 5x5 map like Four Corners, only the corners survive when you hit the center of the map.
Nuke:
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NukeInnerRingDamage = 500000,
NukeInnerRingRadius = 64,
NukeInnerRingTicks = 40,
NukeInnerRingTotalTime = 16,
NukeOuterRingDamage = 125000,
NukeOuterRingRadius = 128,
NukeOuterRingTicks = 64,
NukeOuterRingTotalTime = 48,
SMD:
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MaxRadius = 224,
MuzzleVelocity = 128,
This works reasonable enough but has some issues and is not very nice.
* The animation is too small. Any easy way to change this?
* The SMD works fine except that it shoots a second projectile before the first one intercepts the missle. Not sure how to avoid this. The blueprint does not seem to have the time the SMD waits to fire a second missile in it.
* Damage is dealt concentrically over time, but there are only two regions in which all the damage is the same. Having the damage decrease linearly (or perhaps something more fancy) as you go outwards would be real cool. Some googling turned up the DamageRing function which appears usable to create such an effect. Does something like that already exist? I rather not reinvent the wheel here.