Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00938ac8
attempted to read memory at 0x00000000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 959.329 /deviation 114.194 /country US /clan TTS /init init_faf.lua /numgames 22 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6192896/CountMarcel.SCFAreplay /gpgnet 127.0.0.1:63438
Callstack:
Unknown symbol (address 0x00938ac8)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x10323efb)
Last 100 lines of log...
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Wavebank prepared: 2d5f930
debug: Wavebank prepared: 2d60ea0
debug: Wavebank prepared: 2d62268
debug: Wavebank prepared: 2d633d0
debug: Wavebank prepared: 2d64fe8
debug: Wavebank prepared: 2d673b8
debug: Wavebank prepared: 2d6a528
debug: Wavebank prepared: 2d6b690
debug: Wavebank prepared: 2d6c7f8
debug: Wavebank prepared: 2d6d960
debug: Wavebank prepared: 2d70ad0
debug: Wavebank prepared: 2d9b4e0
debug: Wavebank prepared: 2d9c648
debug: Wavebank prepared: 2d9daa8
debug: Wavebank prepared: 2d9e5e8
debug: Wavebank prepared: 2d9d940
debug: Wavebank prepared: 2d9d7d8
debug: Wavebank prepared: 2d9dee0
debug: Wavebank prepared: 2d9dd78
debug: Wavebank prepared: 2d9e480
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Wavebank prepared: 2d9e048
debug: Wavebank prepared: 2d9e318
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x11504004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 80412 [CountMarcel]
info: GPGNET: entering lobby state.
info: { }
info: { }
info: {
info: MEAN = 959.32897949219
info: StartSpot = 1
info: ArmyColor = 1
info: PlayerClan = "TTS"
info: NG = 22
info: Team = 1
info: Ready = false
info: PlayerColor = 1
info: Country = "us"
info: PlayerName = "CountMarcel"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "80412"
info: Faction = 1
info: PL = 600
info: DEV = 114.19400024414
info: Human = true
info: }
attempted to read memory at 0x00000000
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 959.329 /deviation 114.194 /country US /clan TTS /init init_faf.lua /numgames 22 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6192896/CountMarcel.SCFAreplay /gpgnet 127.0.0.1:63438
Callstack:
Unknown symbol (address 0x00938ac8)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x10323efb)
Last 100 lines of log...
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Wavebank prepared: 2d5f930
debug: Wavebank prepared: 2d60ea0
debug: Wavebank prepared: 2d62268
debug: Wavebank prepared: 2d633d0
debug: Wavebank prepared: 2d64fe8
debug: Wavebank prepared: 2d673b8
debug: Wavebank prepared: 2d6a528
debug: Wavebank prepared: 2d6b690
debug: Wavebank prepared: 2d6c7f8
debug: Wavebank prepared: 2d6d960
debug: Wavebank prepared: 2d70ad0
debug: Wavebank prepared: 2d9b4e0
debug: Wavebank prepared: 2d9c648
debug: Wavebank prepared: 2d9daa8
debug: Wavebank prepared: 2d9e5e8
debug: Wavebank prepared: 2d9d940
debug: Wavebank prepared: 2d9d7d8
debug: Wavebank prepared: 2d9dee0
debug: Wavebank prepared: 2d9dd78
debug: Wavebank prepared: 2d9e480
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Wavebank prepared: 2d9e048
debug: Wavebank prepared: 2d9e318
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x11504004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 80412 [CountMarcel]
info: GPGNET: entering lobby state.
info: { }
info: { }
info: {
info: MEAN = 959.32897949219
info: StartSpot = 1
info: ArmyColor = 1
info: PlayerClan = "TTS"
info: NG = 22
info: Team = 1
info: Ready = false
info: PlayerColor = 1
info: Country = "us"
info: PlayerName = "CountMarcel"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "80412"
info: Faction = 1
info: PL = 600
info: DEV = 114.19400024414
info: Human = true
info: }
EDIT1: Supcom FA in steam and retail works, programdata\bin\forgedalliance.exe works too.
EDIT2: Supcom fa is on my external/storage drive D while faf is on C