Crash only when hosting games. [SOLVED]

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Crash only when hosting games.

Postby TheFearFullSeraphim » 12 May 2017, 09:30

Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00938ac8
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 959.329 /deviation 114.194 /country US /clan TTS /init init_faf.lua /numgames 22 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6192896/CountMarcel.SCFAreplay /gpgnet 127.0.0.1:63438

Callstack:
Unknown symbol (address 0x00938ac8)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x10323efb)

Last 100 lines of log...

info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Wavebank prepared: 2d5f930
debug: Wavebank prepared: 2d60ea0
debug: Wavebank prepared: 2d62268
debug: Wavebank prepared: 2d633d0
debug: Wavebank prepared: 2d64fe8
debug: Wavebank prepared: 2d673b8
debug: Wavebank prepared: 2d6a528
debug: Wavebank prepared: 2d6b690
debug: Wavebank prepared: 2d6c7f8
debug: Wavebank prepared: 2d6d960
debug: Wavebank prepared: 2d70ad0
debug: Wavebank prepared: 2d9b4e0
debug: Wavebank prepared: 2d9c648
debug: Wavebank prepared: 2d9daa8
debug: Wavebank prepared: 2d9e5e8
debug: Wavebank prepared: 2d9d940
debug: Wavebank prepared: 2d9d7d8
debug: Wavebank prepared: 2d9dee0
debug: Wavebank prepared: 2d9dd78
debug: Wavebank prepared: 2d9e480
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Wavebank prepared: 2d9e048
debug: Wavebank prepared: 2d9e318
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x11504004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 80412 [CountMarcel]
info: GPGNET: entering lobby state.
info: { }
info: { }
info: {
info: MEAN = 959.32897949219
info: StartSpot = 1
info: ArmyColor = 1
info: PlayerClan = "TTS"
info: NG = 22
info: Team = 1
info: Ready = false
info: PlayerColor = 1
info: Country = "us"
info: PlayerName = "CountMarcel"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "80412"
info: Faction = 1
info: PL = 600
info: DEV = 114.19400024414
info: Human = true
info: }



EDIT1: Supcom FA in steam and retail works, programdata\bin\forgedalliance.exe works too.
EDIT2: Supcom fa is on my external/storage drive D while faf is on C
Attachments
game.log
(396.22 KiB) Downloaded 72 times
forever.log
(47.14 KiB) Downloaded 63 times
TheFearFullSeraphim
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Posts: 49
Joined: 04 Apr 2014, 00:50
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Been liked: 1 time
FAF User Name: CountMarcel

Re: Crash only when hosting games.

Postby Crap_Bag » 12 May 2017, 12:32

Try making a new account in the steam version
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Re: Crash only when hosting games.  [SOLVED]

Postby Mishu » 12 May 2017, 18:32

Posting mine, even though it basically looks the same.
It happened after i had reinstalled SupCom and FAF client today.

Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00938ac8
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1522.7 /deviation 84.1347 /country PL /init init_faf.lua /numgames 288 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6195074/Mishu.SCFAreplay /gpgnet 127.0.0.1:50406

Callstack:
Unknown symbol (address 0x00938ac8)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x10dc40bb)

Last 100 lines of log...

info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Wavebank prepared: 249f420
debug: Wavebank prepared: 24a05c0
debug: Wavebank prepared: 24a19c0
debug: Wavebank prepared: 24a2b60
debug: Wavebank prepared: 24a47b0
debug: Wavebank prepared: 24a6bb8
debug: Wavebank prepared: 24a9d60
debug: Wavebank prepared: 24aaf00
debug: Wavebank prepared: 24ac0a0
debug: Wavebank prepared: 24ad240
debug: Wavebank prepared: 24b03e8
debug: Wavebank prepared: 24dafb8
debug: Wavebank prepared: 24dc120
debug: Wavebank prepared: 24dd2b0
debug: Wavebank prepared: 24ddc88
debug: Wavebank prepared: 24dddf0
debug: Wavebank prepared: 24ddf58
debug: Wavebank prepared: 24dd6e8
debug: Wavebank prepared: 24dd850
debug: Wavebank prepared: 24dd9b8
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x1133a004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 143176 [Mishu]
info: GPGNET: entering lobby state.
debug: Wavebank prepared: 24dd418
debug: Wavebank prepared: 24de0c0
info: { }
info: {
info: 022E3DB4-9C00-5ED7-9876-4866D316E013 = true
info: zcbf6277-24e3-437a-b968-Common-v1 = true
info: }
info: {
info: MEAN = 1522.6999511719
info: StartSpot = 1
info: ArmyColor = 1
info: PlayerClan = ""
info: NG = 288
info: Team = 1
info: Ready = false
info: PlayerColor = 1
info: Country = "pl"
info: PlayerName = "Mishu"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "143176"
info: Faction = 1
info: PL = 1300
info: DEV = 84.134696960449
info: Human = true
info: }


EDIT: After hosting a FAF Develop it works just fine, although my chat lobby is gone for now :lol:
Mishu
 
Posts: 3
Joined: 22 Nov 2016, 21:57
Has liked: 1 time
Been liked: 3 times
FAF User Name: Mishu

Re: Crash only when hosting games.

Postby TheFearFullSeraphim » 12 May 2017, 21:52

Mishu wrote:Posting mine, even though it basically looks the same.
It happened after i had reinstalled SupCom and FAF client today.

Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00938ac8
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1522.7 /deviation 84.1347 /country PL /init init_faf.lua /numgames 288 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6195074/Mishu.SCFAreplay /gpgnet 127.0.0.1:50406

Callstack:
Unknown symbol (address 0x00938ac8)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x10dc40bb)

Last 100 lines of log...

info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Wavebank prepared: 249f420
debug: Wavebank prepared: 24a05c0
debug: Wavebank prepared: 24a19c0
debug: Wavebank prepared: 24a2b60
debug: Wavebank prepared: 24a47b0
debug: Wavebank prepared: 24a6bb8
debug: Wavebank prepared: 24a9d60
debug: Wavebank prepared: 24aaf00
debug: Wavebank prepared: 24ac0a0
debug: Wavebank prepared: 24ad240
debug: Wavebank prepared: 24b03e8
debug: Wavebank prepared: 24dafb8
debug: Wavebank prepared: 24dc120
debug: Wavebank prepared: 24dd2b0
debug: Wavebank prepared: 24ddc88
debug: Wavebank prepared: 24dddf0
debug: Wavebank prepared: 24ddf58
debug: Wavebank prepared: 24dd6e8
debug: Wavebank prepared: 24dd850
debug: Wavebank prepared: 24dd9b8
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x1133a004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 143176 [Mishu]
info: GPGNET: entering lobby state.
debug: Wavebank prepared: 24dd418
debug: Wavebank prepared: 24de0c0
info: { }
info: {
info: 022E3DB4-9C00-5ED7-9876-4866D316E013 = true
info: zcbf6277-24e3-437a-b968-Common-v1 = true
info: }
info: {
info: MEAN = 1522.6999511719
info: StartSpot = 1
info: ArmyColor = 1
info: PlayerClan = ""
info: NG = 288
info: Team = 1
info: Ready = false
info: PlayerColor = 1
info: Country = "pl"
info: PlayerName = "Mishu"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "143176"
info: Faction = 1
info: PL = 1300
info: DEV = 84.134696960449
info: Human = true
info: }


EDIT: After hosting a FAF Develop it works just fine, although my chat lobby is gone for now :lol:

Seems to me doing faf develop and running as admin solved this error.
TheFearFullSeraphim
Crusader
 
Posts: 49
Joined: 04 Apr 2014, 00:50
Has liked: 0 time
Been liked: 1 time
FAF User Name: CountMarcel


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