FA/FAF Crash on hosting

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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FA/FAF Crash on hosting

Postby XhameX » 12 May 2017, 19:00

Hello there.

My game keeps crashing when i try to host a game.
I get a window in the background of the game with access violation
The game still runs with sound while hovering over the "abort connect" button.
ALT-Tab and the error window is there.
So the game does not crash but there is something that keeps it from loading.

Windows 10 x64
SSD, 16Gb ram

All these steps below have been done multiple times in different orders.

FA on steam
Fresh install
Verified with no errors
Startup from steam works
Added new profile and removed old one
Deleted Game.prefs
Cleared everything i can in FAF client
Reinstalled FAF Client


Host options:

Public game with password on Open Palms.

I just want to play some single player since i haven't played for about 2 years.

And im sorry to say but the guidelines on how to report a issue states that i shuld give you a pastebin of the logs, and this is what i get here.
"""""Your post looks too spamy for a new user, please remove off-site URLs"""" <---- this shuld not come up since tech support says i shuld put in 2 off-site URLs

Here is the error from the window
Thanks in advance.

Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00938ac8
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1137.2 /deviation 245.133 /country SE /init init_faf.lua /numgames 16 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6195068/XhameX.SCFAreplay /gpgnet 127.0.0.1:54345

Callstack:
Unknown symbol (address 0x00938ac8)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x10edfabb)

Last 100 lines of log...

info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/reclaim.lua\000'
debug: Wavebank prepared: 2ce4210
debug: Wavebank prepared: 2ce5780
debug: Wavebank prepared: 2ce6b48
debug: Wavebank prepared: 2ce7cb0
debug: Wavebank prepared: 2ce98c8
debug: Wavebank prepared: 2cebc98
debug: Wavebank prepared: 2ceee08
debug: Wavebank prepared: 2ceff70
debug: Wavebank prepared: 2cf10d8
debug: Wavebank prepared: 2cf2240
debug: Wavebank prepared: 2cf53b0
debug: Wavebank prepared: 2d14d68
debug: Wavebank prepared: 2d15ed0
debug: Wavebank prepared: 2d178d0
debug: Wavebank prepared: 2d17498
debug: Wavebank prepared: 2d171c8
debug: Wavebank prepared: 2d17330
debug: Wavebank prepared: 2d17768
debug: Wavebank prepared: 2d17060
debug: Wavebank prepared: 2d17a38
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x11456004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 72433 [XhameX]
info: GPGNET: entering lobby state.
debug: Wavebank prepared: 2d17600
debug: Wavebank prepared: 2d17ba0
info: { }
info: { }
info: {
info: MEAN = 1137.1999511719
info: StartSpot = 1
info: ArmyColor = 1
info: PlayerClan = ""
info: NG = 16
info: Team = 1
info: Ready = false
info: PlayerColor = 1
info: Country = "se"
info: PlayerName = "XhameX"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "72433"
info: Faction = 1
info: PL = 400
info: DEV = 245.13299560547
info: Human = true
info: }
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Re: FA/FAF Crash on hosting

Postby PhilipJFry » 12 May 2017, 19:06

Talked to someone with the same issue today.
He claimed that creating a new profile in the steam install of FA fixed the issue for him.
cats>dogs
post logs
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Re: FA/FAF Crash on hosting

Postby XhameX » 12 May 2017, 19:37

Interesting, as i wrote in the post i have created a new profile and removed the old one.
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Re: FA/FAF Crash on hosting

Postby PhilipJFry » 12 May 2017, 19:44

sorry i'm kinda tired already
please read the red text above and provide logs
cats>dogs
post logs
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Re: FA/FAF Crash on hosting

Postby XhameX » 12 May 2017, 20:01

Lol, as i have also stated in the post the site does not allow me to post offsite URLs.
But i can post the logs as spoilers sure.

And as i try to post the logs right now the site gives another error that says
"""Your message contains 65298 characters. The maximum number of allowed characters is 60000."""

This is starting to be a bit ridiculous.
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Re: FA/FAF Crash on hosting

Postby PhilipJFry » 12 May 2017, 20:51

you can upload attachments
cats>dogs
post logs
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Re: FA/FAF Crash on hosting

Postby XhameX » 13 May 2017, 07:41

game.log
(32.94 KiB) Downloaded 49 times
game.log
(32.94 KiB) Downloaded 49 times


Edit:

Thanks. didn't know you could upload attatchment.

Here are the logs
Attachments
forever.log
(72.75 KiB) Downloaded 95 times
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