Steam Overlay Crashing Game on Tab In

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Steam Overlay Crashing Game on Tab In

Postby 1r1d1um » 14 Aug 2017, 05:46

I apologize in advance for a double post, but I managed to get everything fixed except that if I have the steam overlay enabled, and I tab out of game and back in, I get an unhandled exception error, with the same message as my previous post. I have tried everything at this point to correct the problem, but my only solution is to close out the overlay. This was not a problem a while ago, and SCFA works fine with the overlay, just not the FAF lobby or in FA (using the FAF services), making me believe it's an FAF issue now.

The same unhandled exception is posted below as my previous post. Again, this only happens with the overlay and tabbing back into the game. The error does not occur when tabbing out. Thanks in advance.

______________________________________________________________________________________________________________________

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008ed676
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1156.08 /deviation 86.1733 /country US /init init_faf.lua /numgames 136 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6630900/KleanUpGuy.SCFAreplay /gpgnet 127.0.0.1:50124

Callstack:
Unknown symbol (address 0x008ed676)
Unknown symbol (address 0x00430b2c)
Unknown symbol (address 0x00979952)

Last 100 lines of log...

debug: Wavebank prepared: 5b713f0
debug: Wavebank prepared: 5b73168
debug: Wavebank prepared: 5b755b8
debug: Wavebank prepared: 5b78768
debug: Wavebank prepared: 5b79910
debug: Wavebank prepared: 5b7aab8
debug: Wavebank prepared: 5b7dc68
debug: Wavebank prepared: 5b7ee10
debug: Wavebank prepared: 38382038
debug: Wavebank prepared: 5ba09c8
debug: Wavebank prepared: 5ba0840
debug: Wavebank prepared: 5ba1170
debug: Wavebank prepared: 5ba1480
debug: Wavebank prepared: 5ba0b50
debug: Wavebank prepared: 5ba0e60
debug: Wavebank prepared: 5ba0fe8
debug: Wavebank prepared: 5ba12f8
debug: Wavebank prepared: 5ba1608
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
debug: Loading module '\000/lua/version.lua\000'
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/etc/faf/mapblacklist.lua\000'
debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000'
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000'
debug: Loading module '\000/lua/ui/texturepool.lua\000'
debug: Loading module '\000/lua/ui/controls/acubutton.lua\000'
debug: Loading module '\000/lua/gamecolors.lua\000'
debug: Loading module '\000/lua/maui/slider.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/system/setutils.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000'
debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000'
debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
debug: Loading module '\000/lua/ui/controls/textarea.lua\000'
debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000'
debug: Loading module '\000/etc/faf/blacklist.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000'
debug: Loading module '\000/lua/system/dkson.lua\000'
debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x1148b004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 1234 [KleanUpGuy]
info: GPGNET: entering lobby state.
debug: Wavebank prepared: 5ba0cd8
debug: Wavebank prepared: 5bb79f0
info: { }
info: { }
info: {
info: MEAN = 1156.0799560547
info: StartSpot = 1
info: ArmyColor = 12
info: PlayerClan = ""
info: NG = 136
info: Team = 1
info: Ready = false
info: PlayerColor = 12
info: Country = "us"
info: PlayerName = "KleanUpGuy"
info: AIPersonality = ""
info: ObserverListIndex = -1
info: BadMap = false
info: Civilian = false
info: OwnerID = "1234"
info: Faction = 4
info: PL = 900
info: DEV = 86.173301696777
info: Human = true
info: }
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
info: Supreme Commander: Forged Alliance version 3686
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000'
debug: Loading module '\000/lua/ui/lobby/changelog.lua\000'
debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000'
debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000'
info: Minimized true
warning: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(866) Invalid call
1r1d1um
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Re: Steam Overlay Crashing Game on Tab In

Postby PhilipJFry » 14 Aug 2017, 08:32

steam is not supported in FAF
cats>dogs
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