Desync from Coop FA Campaign Black Day

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Desync from Coop FA Campaign Black Day

Postby ComicSansMS » 29 Oct 2017, 19:13

Hi there,

I was playing coop in the black day mission.
I was desync 3x at the same point of the game.
It was at the second map revelation.

The two other players werent desync, and they could finish the game without me.

here is my logs in attachments, and my last replay.

I had no UI mods activated during this games.

have a nice day

PS: Please add the Comic Sans MS font :)
Attachments
6982129-ComicSansMS.fafreplay
(139.48 KiB) Downloaded 74 times
logs.zip
(121.81 KiB) Downloaded 58 times
ComicSansMS
 
Posts: 1
Joined: 29 Oct 2017, 19:05
Has liked: 0 time
Been liked: 0 time
FAF User Name: ComicSansMS

Re: Desync from Coop FA Campaign Black Day

Postby tatsu » 29 Oct 2017, 19:14

I was in the match here's my non-broken version of the replay :
Attachments
6669480-tatsu.fafreplay
(358.66 KiB) Downloaded 93 times
User avatar
tatsu
Supreme Commander
 
Posts: 1553
Joined: 02 Jul 2012, 21:26
Has liked: 1952 times
Been liked: 171 times
FAF User Name: tatsu

Re: Desync from Coop FA Campaign Black Day

Postby Lieutenant Lich » 31 Oct 2017, 04:24

Same situation, desync when running with my mod although all players had it and we could build the edited units (Titan, HQs, Billy nuke) without any trouble.
Attachments
forever.log
(279.23 KiB) Downloaded 62 times
game.log
(231.97 KiB) Downloaded 69 times
Last edited by Lieutenant Lich on 02 Nov 2017, 22:16, edited 1 time in total.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
User avatar
Lieutenant Lich
Evaluator
 
Posts: 952
Joined: 01 Feb 2016, 05:28
Location: United States
Has liked: 992 times
Been liked: 818 times

Re: Desync from Coop FA Campaign Black Day

Postby PhilipJFry » 31 Oct 2017, 10:40

Erich von Manstein wrote:Same situation, desync when running with my mod although all players had it and we could build the edited units (Titan, HQs, Billy nuke) without any trouble.


please post logs instead of just saying "me too"

@tatsu the replay id from your post is a different than the one from the OP
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: Desync from Coop FA Campaign Black Day

Postby Lieutenant Lich » 02 Nov 2017, 22:17

Edited - coop from Halloween with 2 of my clanmates. Do you want me to ask them for their logs, too?
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
User avatar
Lieutenant Lich
Evaluator
 
Posts: 952
Joined: 01 Feb 2016, 05:28
Location: United States
Has liked: 992 times
Been liked: 818 times

Re: Desync from Coop FA Campaign Black Day

Postby Uveso » 02 Nov 2017, 23:56

Log from Erich von Manstein:

3 players in game:
ErichvonManstein
whole_nutmeg
Terminal

Desync:
warning: Checksum for beat 17650 mismatched: d0cb1f8d6f258fd785f48eb80bca7877 (sim) != 8e4aadfdaff35a19315e1992a4bb0a4a (Terminal).

Only player (sim) "Erich von Manstein" and "Terminal" desynced.
That means, "Erich von Manstein" and "whole_nutmeg" are still sync.

I suggest to search the game/modfiles from "Terminal" first.

-----------------------------------------------------------------

Log from ComicSansMS:

3 players in game:
ComicSansMS
Holtarg
tatsu

Desync:
warning: Checksum for beat 24850 mismatched: 8c4cf934759aa5f94c88e2f37aa7e8cd (sim) != ebf8cdf6519b60e39ddd78f30864fc76 (Holtarg).
warning: Checksum for beat 24850 mismatched: 8c4cf934759aa5f94c88e2f37aa7e8cd (sim) != ebf8cdf6519b60e39ddd78f30864fc76 (tatsu).

In this case, player (sim) "ComicSansMS" has a different Checksum then "Holtarg" and "tatsu".
"Holtarg" and "tatsu" are still sync (same Checksum).

My suggest; check "ComicSansMS" game/modfiles first.
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

Re: Desync from Coop FA Campaign Black Day

Postby Lieutenant Lich » 03 Nov 2017, 00:07

so you want the log from terminal and his mod folder?
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
User avatar
Lieutenant Lich
Evaluator
 
Posts: 952
Joined: 01 Feb 2016, 05:28
Location: United States
Has liked: 992 times
Been liked: 818 times

Re: Desync from Coop FA Campaign Black Day

Postby Uveso » 03 Nov 2017, 05:11

Try the game without mods and see if the desync still occurs.

Then test mod after mod to see what mod is causing the desync.

We can't help more, because we don't see "why" the game desyncs.
Desync occurs if one or more player has different game or modfiles.
Maybe a older mod version, or a mod is modified only by one person.
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso


Return to Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest