Veterancy progress bar not visible for com

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Veterancy progress bar not visible for com

Postby CavemanHost » 31 Dec 2017, 18:55

Like the title says, the veterancy progress bar is not shown for my commander. I have to hope for the best when OCing. The progress bar is shown on units though. Tried changing in game UI layout. Didn't help. Anyone else with that problem or someone with a solution?

Will update this post with game.log tomorrow since I'm currently not at home
User avatar
CavemanHost
Avatar-of-War
 
Posts: 78
Joined: 27 Jan 2016, 14:26
Has liked: 53 times
Been liked: 15 times
FAF User Name: CavemanHost

Re: Veterancy progress bar not visible for com

Postby CavemanHost » 04 Jan 2018, 20:09

User avatar
CavemanHost
Avatar-of-War
 
Posts: 78
Joined: 27 Jan 2016, 14:26
Has liked: 53 times
Been liked: 15 times
FAF User Name: CavemanHost

Re: Veterancy progress bar not visible for com

Postby PhilipJFry » 04 Jan 2018, 22:03

try without mods and see if that helps
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: Veterancy progress bar not visible for com

Postby Uveso » 05 Jan 2018, 10:15

MOD:
Code: Select all
info: Hooked /lua/ui/game/commandmode.lua with /mods/oneclickwonder/hook/lua/ui/game/commandmode.lua

ERROR:
Code: Select all
warning: ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(91): Attempt to set attribute 'HandleEvent' on nil

Following Error caused by the first one
Code: Select all
warning: Error running lua command: ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(475): Error importing '/lua/ui/game/commandmode.lua'
         stack traceback:
            [C]: in function `error'
            ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
            ...gramdata\faforever\gamedata\lua.nx2\lua\usersync.lua(475): in function `OnSync'
            [string "OnSync()"](1): in main chunk


PhilipJFry is right, check/update your mods!.
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso


Return to Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest

cron