Ranked match outcome didn't register

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Ranked match outcome didn't register

Postby Shoot » 27 Jul 2012, 00:13

I joined a pub game first, that one desynced and players dropped. So I dropped aswell.

Before the little pop-up message was up I pressed cybran to go play a ranked match. Downloading of the map started, the pop-up came (360 seconds one) and then I went in-game.

After I won the match the outcome didn't get reported.


Here is the part from the log, see attachment for the replay.

2012-07-26 23:36:25,236 INFO faf.fa.replayrecorder FA connected locally.
2012-07-26 23:36:25,279 DEBUG faf.fa.replayrecorder internet replay server faforever.com:15000
2012-07-26 23:36:25,279 INFO faf.fa.replayrecorder Stripping prefix 'P/227704/Shoot.SCFAreplay ' from replay.
2012-07-26 23:36:26,704 INFO faf.fa Game Info Complete: {u'num_players': 6, u'mapname': u'isis3v3.v0001', 'uid': 227704, 'version_info': {'lobby': '0.7.561'}, 'game_time': 1343338568.948064, u'game_type': 0, u'host': u'Adraius', u'teams': {u'1': [u'Adraius', u'Lucas86', u'Shoot'], u'2': [u'Kessel', u'covertops', u'Tip_Toe']}, u'access': u'public', u'state': u'playing', u'options': [], u'command': u'game_info', 'featured_mod': u'faf', u'title': u'800-1300 2v2', 'recorder': u'Shoot', u'quality': 0.6467677247160984, u'max_players': 6, 'complete': True}
2012-07-26 23:37:25,253 INFO faf.fa.replayrecorder FA disconnected locally.
2012-07-26 23:37:25,253 INFO faf.fa.replayrecorder Found Complete Replay Info
2012-07-26 23:37:25,253 INFO faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\227704-Shoot.fafreplay, containing 27825 bytes of replay data.
2012-07-26 23:37:25,253 INFO faf.fa.replayrecorder closing replay file
2012-07-26 23:37:25,253 DEBUG faf.fa.replayrecorder destructor entered
2012-07-26 23:37:25,255 INFO faf.fa.relayer FA disconnected locally.
2012-07-26 23:37:25,255 INFO faf.fa.relayer remove relay
2012-07-26 23:37:25,255 DEBUG faf.fa.relayer destructor called
2012-07-26 23:37:28,203 INFO faf.client FA has finished with exit code: 0
2012-07-26 23:37:31,790 INFO faf.fa Checking FA for: ladder1v1 and map None
2012-07-26 23:37:31,790 INFO faf.fa Updating FA for mod: ladder1v1
2012-07-26 23:37:32,447 INFO faf.fa Writing fa_path.lua config file.
2012-07-26 23:37:32,447 INFO faf.games Starting Ranked Search as /cybran, port: 6112
2012-07-26 23:37:32,461 INFO faf.client Outgoing JSON Message: {"state": "start", "mod": "ladder1v1", "command": "game_matchmaking", "faction": "/cybran", "gameport": 6112}
2012-07-26 23:37:32,618 INFO faf.client Handling game_launch via JSON {u'uid': 227710, u'args': [u'/players 2', u'/team 1'], u'mapname': u'moonlight.v0001', u'reason': u'ranked', u'command': u'game_launch', u'mod': u'ladder1v1'}
2012-07-26 23:37:32,618 INFO faf.fa Updating FA for map: moonlight.v0001
2012-07-26 23:37:37,828 INFO faf.fa Running FA with info: {'recorder': u'Shoot', 'game_time': 1343338657.829, 'uid': 227710, 'version_info': {'lobby': '0.7.561'}, 'featured_mod': u'ladder1v1'}
2012-07-26 23:37:37,828 INFO faf.fa Running FA via command: "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" /players 2 /team 1 /cybran /mean 1679.59 /deviation 151.938 /init init_ladder1v1.lua /log "C:\ProgramData\FAForever\logs\game.log" /savereplay gpgnet://localhost/227710/Shoot.SCFAreplay /nobugreport /sse2 /networksafe /gpgnet 127.0.0.1:53029
2012-07-26 23:37:37,859 INFO faf.client FA has launched in an attached process.
2012-07-26 23:37:37,859 DEBUG faf.games Stopping Ranked Search
2012-07-26 23:37:37,859 INFO faf.client Outgoing JSON Message: {"state": "stop", "command": "game_matchmaking", "mod": "ladder1v1"}
2012-07-26 23:37:42,415 DEBUG faf.fa.relayserver incoming connection to relay server...
2012-07-26 23:37:42,415 INFO faf.fa.relayer FA connected locally.
2012-07-26 23:37:42,415 INFO faf.fa.relayer FA will use local port 54372
2012-07-26 23:37:42,415 INFO faf.fa.relayer UDP relay port 6112
2012-07-26 23:37:42,470 DEBUG faf.fa.relayer faf server faforever.com:7001
2012-07-26 23:37:42,796 INFO faf.client port used : 6112
2012-07-26 23:37:51,312 INFO faf.fa Game Info Complete: {u'num_players': 2, u'mapname': u'moonlight.v0001', 'uid': 227710, 'version_info': {'lobby': '0.7.561'}, 'game_time': 1343338651.720778, u'game_type': 0, u'host': u'Shoot', u'teams': {u'1': [u'Shoot'], u'2': [u'RainManGrizzli']}, u'access': u'public', u'state': u'playing', u'options': [], u'command': u'game_info', 'featured_mod': u'ladder1v1', u'title': u'Shoot Vs RainManGrizzli', 'recorder': u'Shoot', u'quality': 0.84570008027842, u'max_players': 12, 'complete': True}
2012-07-26 23:37:52,088 INFO faf.fa.replayrecorder FA connected locally.
2012-07-26 23:37:52,130 DEBUG faf.fa.replayrecorder internet replay server faforever.com:15000
2012-07-26 23:37:52,130 INFO faf.fa.replayrecorder Stripping prefix 'P/227710/Shoot.SCFAreplay ' from replay.
2012-07-26 23:48:26,859 INFO faf.fa.replayrecorder FA disconnected locally.
2012-07-26 23:48:26,859 INFO faf.fa.replayrecorder Found Complete Replay Info
2012-07-26 23:48:26,859 INFO faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\227710-Shoot.fafreplay, containing 175223 bytes of replay data.
2012-07-26 23:48:26,864 INFO faf.fa.replayrecorder closing replay file
2012-07-26 23:48:26,864 DEBUG faf.fa.replayrecorder destructor entered
2012-07-26 23:48:35,092 INFO faf.fa.relayer FA disconnected locally.
2012-07-26 23:48:35,092 INFO faf.fa.relayer remove relay
2012-07-26 23:48:35,092 DEBUG faf.fa.relayer destructor called
2012-07-26 23:48:37,364 INFO faf.client FA has finished with exit code: 0
Attachments
227710-Shoot.fafreplay
(25.3 KiB) Downloaded 46 times
Shoot
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Re: Ranked match outcome didn't register

Postby Ze_PilOt » 27 Jul 2012, 08:15

You didn't send any score data to the server. Maybe a disconnection, router issue, or whatever.

Can't fix that.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Ranked match outcome didn't register

Postby Shoot » 28 Jul 2012, 11:10

Okay, but from two players at the same time after the match finishes?
Or does the winner report the outcome?

Anyway it's not a big problem, I'm just curious if it happens to other players aswell.
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Re: Ranked match outcome didn't register

Postby Ze_PilOt » 28 Jul 2012, 11:35

The winner has to report, the loser can too, but chances are that he will quits before.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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