FAF Client crash Phantom midgame

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

FAF Client crash Phantom midgame

Postby EffEff » 07 Apr 2018, 23:57

Hello,

I got several Client crashes in the past.. And this is really annoying.
Played an 8 player phantom game when it occured.

I will attach game.log
Attachments
game.log
Game.Log
(433.34 KiB) Downloaded 89 times
EffEff
 
Posts: 9
Joined: 10 Nov 2016, 02:10
Has liked: 0 time
Been liked: 1 time
FAF User Name: FF

Re: FAF Client crash Phantom midgame

Postby EffEff » 28 Apr 2018, 01:06

Hm.. my games are still crashing.. mostly in the Moment a Player dies..
Attachments
game.log
Game.Log
(553.16 KiB) Downloaded 87 times
EffEff
 
Posts: 9
Joined: 10 Nov 2016, 02:10
Has liked: 0 time
Been liked: 1 time
FAF User Name: FF

Re: FAF Client crash Phantom midgame

Postby Uveso » 28 Apr 2018, 02:11

Hello EffEff,

if your game client is crashing, then we need the client log too.
Your game.log does not show any crashes.
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso

Re: FAF Client crash Phantom midgame

Postby Puschkin » 29 Apr 2018, 20:04

I doscovered that, for some reasons, Phantom games on Bunny Roanoke always desync within the first few seconds. Phantom games on other maps work fine.
Puschkin
Crusader
 
Posts: 18
Joined: 25 Mar 2015, 13:00
Has liked: 1 time
Been liked: 5 times
FAF User Name: Puschkin

Re: FAF Client crash Phantom midgame

Postby PhilipJFry » 29 Apr 2018, 20:16

there are a few dozen variations of that map...
maybe post a log of a session that desynced
Spoiler: show
if a game desyncs very early on then someone has different game files (patch/mod/map)
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: FAF Client crash Phantom midgame

Postby EffEff » 02 May 2018, 23:34

Ok.. Thank god it happend again today.. In the first game i played.
One player died and my client crashed. The other players told me that my crash also desync'd the game (or that kill). The last Thing i saw was this "shame on me, I've died" script..
Attachments
forever.log
forever.log
(376.58 KiB) Downloaded 76 times
game.log
game.log
(281.73 KiB) Downloaded 80 times
EffEff
 
Posts: 9
Joined: 10 Nov 2016, 02:10
Has liked: 0 time
Been liked: 1 time
FAF User Name: FF

Re: FAF Client crash Phantom midgame

Postby PhilipJFry » 03 May 2018, 05:57

2018-05-02 22:51:29,678 INFO fa.upnp UPnP mapping 2003:78:8d4f:b500:b431:7f25:68f3:481:6112
2018-05-02 22:51:29,681 ERROR fa.upnp Couldn't get StaticPortMappingCollection
make sure UPNP is enabled on your router
if it is and upnp just doesn't work then disable it in faf and try to map port 6112 udp to your local ip address
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

Re: FAF Client crash Phantom midgame

Postby EffEff » 04 May 2018, 22:50

I disabled upnp and already had 1 game without crash.. i will make some more I think
EffEff
 
Posts: 9
Joined: 10 Nov 2016, 02:10
Has liked: 0 time
Been liked: 1 time
FAF User Name: FF

Re: FAF Client crash Phantom midgame

Postby EffEff » 10 May 2018, 00:23

The Error is still there. I have no forever.log because the file is from the 05/08/18 - I don't know why there is no from Today.
The Game.Log is 1.9 MB large - I get an error message when I try to upload it here.

However, here you see the crash:
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
warning: Error running OnStartBeingBuilt script in Entity uea0204 at 2dbc8408: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1484): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2045): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2044>
info: Sending game result: 2 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: Hooked /lua/ui/game/gameresult.lua with /phantomxhook/lua/ui/game/gameresult.lua
info: GAMERESULT : \000score 1
info: CNetTCPBuf::Read(): recv() failed: WSAECONNRESET
warning: GPGNET: Ignoring unknown gpg.net command "ConnectionShutdown".
warning: Connection dialogue opening due to disconnection by players:
info: Rhododendron
info: Lemming_King
info: Pitiko
info: Ralcorvan
info: VIP
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: Minimized true
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: Error running OnStartBeingBuilt script in Entity ues0103 at 2a23e808: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1484): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2045): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2044>
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: Sending game result: 4 innocent defeat -1
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: PHANTOMGAMERESULT : \000innocent defeat -1
info: GAMERESULT : \000defeat -1
info: Sending game result: 1 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 2 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 3 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 4 score -1
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score -1
info: Sending game result: 5 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 6 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 7 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 8 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: GPGNET: setting nat handler to 0x00000000
info: Run time: 0h53m40s


EffEff
 
Posts: 9
Joined: 10 Nov 2016, 02:10
Has liked: 0 time
Been liked: 1 time
FAF User Name: FF


Return to Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest