Hello,
I got several Client crashes in the past.. And this is really annoying.
Played an 8 player phantom game when it occured.
I will attach game.log
Forged Alliance Forever Forums
Moderator: PhilipJFry
make sure UPNP is enabled on your router2018-05-02 22:51:29,678 INFO fa.upnp UPnP mapping 2003:78:8d4f:b500:b431:7f25:68f3:481:6112
2018-05-02 22:51:29,681 ERROR fa.upnp Couldn't get StaticPortMappingCollection
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
warning: Error running OnStartBeingBuilt script in Entity uea0204 at 2dbc8408: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1484): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2045): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2044>
info: Sending game result: 2 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: Hooked /lua/ui/game/gameresult.lua with /phantomxhook/lua/ui/game/gameresult.lua
info: GAMERESULT : \000score 1
info: CNetTCPBuf::Read(): recv() failed: WSAECONNRESET
warning: GPGNET: Ignoring unknown gpg.net command "ConnectionShutdown".
warning: Connection dialogue opening due to disconnection by players:
info: Rhododendron
info: Lemming_King
info: Pitiko
info: Ralcorvan
info: VIP
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: Minimized true
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
warning: Error running OnStartBeingBuilt script in Entity ues0103 at 2a23e808: ...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): access to nonexistent global variable "BuildEffectBones"
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua(1992): in function `CreateUEFUnitBeingBuiltEffects'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1484): in function `StartBeingBuiltEffects'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2045): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:2044>
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: Sending game result: 4 innocent defeat -1
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: PHANTOMGAMERESULT : \000innocent defeat -1
info: GAMERESULT : \000defeat -1
info: Sending game result: 1 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 2 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 3 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 4 score -1
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score -1
info: Sending game result: 5 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 6 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 7 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: Sending game result: 8 score 0
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: GAMERESULT : \000score 0
info: GPGNET: setting nat handler to 0x00000000
info: Run time: 0h53m40s
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