So over the last couple months my friend's (Pablo_escobar) game has been crashing a LOT whenever someone's ACU has been killed.
Here before a full clean reinstall of FAF, SC:FA, and associated folders, this happened almost every game.
After this reinstall it was stable for a number of days, but the bug has since returned.
Here this crash occured using FAF client version: 0.16.1+340
However we have also had this issue with: 0.17 (whatever was most recent)
Attached are all the log files from the most recent crashed game.
This crashed game replay UID is: 7817175.
Where Pablo_escobar crashed immediately when Whitey's ACU was killed.
A quick cross-reference inspection with different game.log files from people who didn't crash that game, reveals (at least) the following differences:
- Code: Select all
game.log snippets from Pablo_escobar:
....
warning: Connection dialogue opening due to disconnection by players:
info: whitey
info: DreckigerDan
info: kstein000
info: derek_bobjack
info: Ravandel
info: sirjansel0t
info: Pal111
info: wishbone
info: Luske_jack
info: MasterToast
info: Sh0rted0r
info: Minimized true
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
....
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
....
warning: Error running lua script: ...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): Game object has been destroyed
stack traceback:
[C]: in function `InternalCreateBitmap'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): in function `initfn'
...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246>
...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(941): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:879>
info: GPGNET: setting nat handler to 0x00000000
info: Run time: 0h55m24s
Please let us know any thoughts or potential fixes for this problem!
At this point we are willing to try pretty much anything.
We play FAF almost daily with a group of friends, so this crash on ACU kill bug has been a real problem for us.
Thanks in advance!
Ravandel.