Uveso wrote:Also there is no memory copy operation. It's an access operation.
This operation failed, because the programmcode at 0x0068292c (SupCom memory offset) tries to write memory to address HEX 0x2e926000.
This is 781,344,768 in decimal. Unless there are not more then 780 GigaByte RAM installed, this IS a trouble spot.
All texture errors and everything that is following is only because the GFX card is not present.
This means that there are no problems with textures.
You serious?
The function at the address clearly performs copy operations with qmemcpy and standard mov's, as I have analyzed it with IDA. Not sure what you are talking about.
I expressively mentioned the log and the exception output wasn't enough, since it can be triggered by anything (No stacktrace i.e.).
There were clearly log informations about problems with textures after the device was lost. I have also debugged the address and there are informations
about albedo textures near the addresses which are hold in the handover registers which are, in turn, thought for copy and paste operations.
The default registers on x86 are 32 bit and since it's a virtual address space, it has not much to do with your RAM. You seem to have no idea
how to translate a virtual address to a physical address and how complex that is on windows.
Understanding the heap isn't easy, and allocations can happen nearly on any free unprotected and unreserved address space up to 0x7FFFFFFF (2.147.483.648 for you), rest is for windows itself.
For example at address 0x7FFE0000, you have something allocated on every process.
Also 0x2e926000 sounds like an ordinary heap block for x86 to me, no idea what you are talking about.
DaN00b wrote:So I found out what the problem was. Somehow the Windows User Push Notification Service was taking up tons of RAM and was crashing the game. It was a Windows update problem, not FAF or sup comm. I did a system reset and now the problem's gone.
So it was an out of memory issue, which I have mentioned to look for (Option 2).
See you next time ig.