client not updating balance [SOLVED]

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

client not updating balance

Postby Turinturambar » 27 May 2018, 14:03

dl of new patch just crashes so playing watching replays ec becomes impossible.

the log spits out this
Spoiler: show
Traceback (most recent call last):
File "src\games\_gameswidget.py", line 158, in startSubRandomRankedSearch
File "src\games\_gameswidget.py", line 206, in startSearchRanked
File "src\fa\check.py", line 133, in check
File "src\fa\updater.py", line 299, in run
File "src\fa\updater.py", line 571, in doUpdate
File "src\fa\updater.py", line 763, in failureDialog
Exception: Update started at 2018-05-27 14:01:30
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2018-05-27 14:01:30
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_faf.lua, 453056145eb17db9adf48a25eb1a7fd6])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, 3050ad5780eb9ad1711859a9f25a67c3])
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, units.nx2, 619a8062628386d3a01e21b857128596])
writeToServer(UPDATE, [gamedata, lua.nx2, 849fe38a6eac1c64bc946217c29b73cc])
writeToServer(UPDATE, [gamedata, projectiles.nx2, 429e4a79589e4f37e4e9165faaaa5f24])
writeToServer(UPDATE, [gamedata, loc.nx2, 9ad73419d88d874ffcd335eb8bf7c0a2])
writeToServer(UPDATE, [gamedata, schook.nx2, fa921567280b03755e9d549999fa00f7])
writeToServer(UPDATE, [gamedata, meshes.nx2, f0977cec5a1be156fac5aa2f94aa7362])
writeToServer(UPDATE, [gamedata, etc.nx2, 958bf14827280d61193af5648aea16b9])
writeToServer(UPDATE, [gamedata, effects.nx2, 447c58527a89729d7781825a53265e87])
writeToServer(UPDATE, [gamedata, textures.nx2, fe568b4d5c5cff612817444f6a24e84a])
writeToServer(UPDATE, [gamedata, env.nx2, 73424a62e66354ffd23199b72b9e6d3e])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, modules.nx2, 8eaeb838a8a6f2585351d50e4a20d5d9])
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
handleAction(SEND_PATCH_URL) - 218 bytes
TIMEOUT: Connection timed out while waiting for data.
Disconnected from server at 2018-05-27 14:01:51


it also said I should remove a line in the clientconfig file, which I did without success (It wanted me do remove the theme_version_override section)
is anything more needed to identify the bugg?
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Re: client not updating balance

Postby PhilipJFry » 27 May 2018, 15:02

are you using Kyro's lobby mod?
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Re: client not updating balance  [SOLVED]

Postby PhilipJFry » 27 May 2018, 15:37

fixed by manually clearing the game patch files in programdata/faforever/gamedata
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