Harms unable to fire

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Harms unable to fire

Postby JoonasTo » 11 Aug 2018, 02:24

The weirdest bug with two harms today. Donated two harms to ally, they would not fire. Tracked the enemy boats fine but wouldn't launch torpedoes. He gave them back. Still would not fire. After some more switcheroo giving them back and forward they would fire again. There was some underwater heightmapping near them but not enough to matter in my opinion.

Don't remember the exact time in the replay but it's right after the first nuke lands so easy to find with +10 speed.

Replay #8384932
LOGS:
https://www.sendspace.com/file/y057fs
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Re: Harms unable to fire

Postby Uveso » 13 Aug 2018, 17:16

Hello JoonasTo,

it's the same like in the last game log.
It is starting with lazyvar errors and has lots of mods activated.

2 different units that can't shoot, and no one else is reporting this.
Clearly a mod problen in my eyes.

If you have any errors without mods, post again ^^
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Re: Harms unable to fire

Postby JoonasTo » 14 Aug 2018, 08:32

Yes yes but
A different error, this time they clearly aim correctly
B those errors are nowhere near the timestamp
C they stopped firing after giving them to an ally
D ui mods only
E this game was regular not develop

So even if it is mod related, my beat guess would be ui-party then. And if it breaks the game for other players it should be found out why and how. For an ui-mod that’s just asking for trouble.

Funny thing is, I didn’t have any of these three before playing a game of develop. A discerning coincidence. Unless we changed the update method the only thing I can think of would be some form of settings corruption to carry over to base game.
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