Desync issues on new mod versions

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Desync issues on new mod versions

Postby Franck83 » 07 Apr 2019, 02:25

Hi,

There are recurrent annoying desync issues when new mod versions are uploaded.

It seems that version checks are only working on client reloading. But even players refafing, desync still occurs. The only way to make it work, is erasing local map and mod folders and doing manual download.

Is there a way to fix these bad versions checking?
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Re: Desync issues on new mod versions

Postby Franck83 » 01 May 2019, 21:08

Any update on this matter ? Can we fix this ? I can't dev new mod versions if i can't test them in multiplayer games...

Downlord client seems work well on coop games but much more desyncs on custom games.
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Re: Desync issues on new mod versions

Postby Uveso » 01 May 2019, 21:15

Hey Frank83.

i know how you feel.
The same issues are bugging me:
viewtopic.php?f=3&t=17506#p174221

i will ask in the dev chat.
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Re: Desync issues on new mod versions

Postby Uveso » 02 May 2019, 22:23

Hello Frank83!

Just an update.
I spoke to the java devs, and they will fix it.

Turned out the unzip library is causing it.
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Re: Desync issues on new mod versions

Postby Franck83 » 03 May 2019, 00:33

It's a really good news. Ty for your help Uveso.
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Re: Desync issues on new mod versions

Postby Franck83 » 07 May 2019, 00:04

I still ping for desync issues (tried today)

It would be nice for game host to have an option to enforce mod redownload at joining. Please help the modding dev scene :( .
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Re: Desync issues on new mod versions

Postby Uveso » 07 May 2019, 11:18

Did you test the 10.05 release ?

[edit] forget it, i read your post in the AI section :D
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