Coop Connectivity in Game

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Coop Connectivity in Game

Postby PeterBuijs » 07 Sep 2019, 17:48

I have been having some connectivity issues. Sorry if this is an obvious problem - I am not the most tech-y person.

I have been playing co-op missions with my son. I am using my desktop PC and he is using a Surface tablet. The game runs fine on both systems. We frequently get a connectivity issue part way through the mission, it usually seems to happen when the operation area expands or some other scripted event occurs, typically within 30 minutes to an hour of the start of the mission. A connectivity window opens up and then after a few minutes we each automatically boot the other person out and we each separately have to carry on the mission.

The desktop is plugged in by ethernet and the Surface was by wifi. I recently bought some stuff to connect the Surface by ethernet as well to see if that helped and got the same problem. I am attaching the logs from the last game from the desktop. I have the logs from the Surface I can upload too if that helps.

I would really appreciate any help or suggestions. It is pretty frustrating to get an hour into the game just to have us kicked. The coop mode is a nice sweet spot for us because I can carry the team while he still participates and blows stuff up.
Attachments
ice-adapter.log
(11.42 KiB) Downloaded 16 times
game.log
(129.23 KiB) Downloaded 23 times
downlords-faf-client.log
(255.09 KiB) Downloaded 18 times
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Re: Coop Connectivity in Game

Postby Geosearchef » 08 Sep 2019, 10:40

When did your game end, the game log states 40 minutes so probably not at 09:01? It started at 08:27:05, launched at 08:32:20. The ice adapter manages to establish a direct connection between your 2 devices (via the local network). At 09:01:14 the client log ends without any shutdown statement which leads me to believe it silently crashed. Does your client vanish when loosing connection? At 09:01:14.830 the ice adapter detects a connection loss from the client and begins shutting down (it is forwarding all your traffic causing your connection loss). This freaks me out a bit as the log clearly states it received a GameState Launching gpgnet message from the game beforehand and in this case it will assume it's a client crash and just keep running.

I was about to send you a version of the adapter that never shuts down and needs to be stopped after game but I think I've got another idea. Your client log contains the ice adapter log aswell as its console output which means you're running an old client version.
According to the log 0.10.0 to be precise, which is ancient.This is the client version right after we released ice,we spent multiple days after that release fixing countless game breaking bugs (and there have been lots of more releases since then) , especially the ice adapter in that version does stop if the client crashes even if the game is still running.

TLDR: please update your client (on both machines) to at least version 0.10.5 (current version can be seen in the bottom left), current newest version is 0.10.7, new release coming in a few days. There's a notification bell in the top right of the client informing you about new updates ;) . That should fix your problem.
Developer, Server Admin, ICE, currently working on Team Matchmaking, FAF Client
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Re: Coop Connectivity in Game

Postby PeterBuijs » 09 Sep 2019, 05:25

I did an update on both systems and just did a test game that seemed to work. Thanks so much! Hopefully there are no more problems.
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