I am trying to debug the conflicts between mods through the online game creation. Is there a way to setup parameters when running an online game to enable some of the debugging tools (at least creating a log)?
The reason I ask is because when running a local game through 'Forged Alliance\binFAF\ForgedAlliance.exe' on my machine the conflict does not show up, only when running a game through the online client (Create Custom Game, double click on Forged Alliance Forever). When running the game locally, no conflicts show up. When running the game through the online client, it locks up (UI is unresponsive).
So is there a way to enable some debug tools for the online game creation?