http://content.faforever.com/faf/unitsDB/ has a slight error; it calculates the total damage time for a projectile as 0.1*DotPulses*DotTime-0.1,
instead of
0.1*DotPulses*DotTime- 0.1*DotTime
Or 0.1*(DotPulses-1)*DotTime
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