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CUIManager::Init - unable to start main UI script.
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /ratingcolor bebebebe /numgames 48 /mean 1581.03 /deviation 101.566 /country FR /init init_nomads.lua /log C:\ProgramData\FAForever\logs\game.log /savereplay gpgnet://localhost/3302713/pip.SCFAreplay /nobugreport /gpgnet 127.0.0.1:52128
Callstack:
Unknown symbol (address 0x008ceaf2)
Unknown symbol (address 0x008d1c3a)
Last 100 lines of log...
debug: MEM: -796091502 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
debug: MEM: -796091502 bytes SND
debug: Loading module '\000/loc/nomad.lua\000'
debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
info: Hooked /lua/sim/buffdefinitions.lua with /nomadhook/lua/sim/buffdefinitions.lua
debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
debug: Loading module '\000/lua/nomadbuffs.lua\000'
info: adding font file /fonts/arial.ttf
info: adding font file /fonts/arialbd.ttf
info: adding font file /fonts/arialbi.ttf
info: adding font file /fonts/ariali.ttf
info: adding font file /fonts/arialn.ttf
info: adding font file /fonts/arialnb.ttf
info: adding font file /fonts/arialnbi.ttf
info: adding font file /fonts/arialni.ttf
info: adding font file /fonts/ariblk.ttf
info: adding font file /fonts/arlrdbd.ttf
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keymapper.lua\000'
debug: Loading module '\000/lua/user/prefs.lua\000'
debug: Loading module '\000/lua/options/optionslogic.lua\000'
debug: Loading module '\000/lua/keymap/keyactions.lua\000'
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Loading module '\000/lua/options/options.lua\000'
info: Hooked /lua/options/options.lua with /nomadhook/lua/options/options.lua
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/uiutil.lua\000'
info: Hooked /lua/ui/uiutil.lua with /balancehooks/FAFhook/lua/ui/uiutil.lua
debug: Loading module '\000/lua/lazyvar.lua\000'
debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
debug: Loading module '\000/lua/maui/group.lua\000'
debug: Loading module '\000/lua/maui/control.lua\000'
debug: Loading module '\000/lua/maui/text.lua\000'
debug: Loading module '\000/lua/maui/multilinetext.lua\000'
debug: Loading module '\000/lua/maui/button.lua\000'
debug: Loading module '\000/lua/maui/bitmap.lua\000'
debug: Loading module '\000/lua/maui/dragger.lua\000'
debug: Loading module '\000/lua/maui/edit.lua\000'
debug: Loading module '\000/lua/ui/controls/checkbox.lua\000'
debug: Loading module '\000/lua/maui/radiobuttons.lua\000'
debug: Loading module '\000/lua/maui/checkbox.lua\000'
debug: Loading module '\000/lua/maui/border.lua\000'
debug: Loading module '\000/lua/maui/scrollbar.lua\000'
debug: Loading module '\000/lua/maui/cursor.lua\000'
debug: Loading module '\000/lua/ui/controls/border.lua\000'
debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000'
debug: Loading module '\000/lua/maui/itemlist.lua\000'
debug: Loading module '\000/lua/skins/layouts.lua\000'
debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000'
debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000'
debug: Loading module '\000/lua/system/utils.lua\000'
info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua
debug: Wavebank prepared: 2f45510
debug: Wavebank prepared: 2f46678
debug: Wavebank prepared: 2f477e0
debug: Wavebank prepared: 2f48ba8
debug: Wavebank prepared: 2f4a468
debug: Wavebank prepared: 2f4b608
debug: Wavebank prepared: 2f4c8d8
debug: Wavebank prepared: 2f4ff38
debug: Wavebank prepared: 2f510d8
debug: Wavebank prepared: 2f52278
debug: Wavebank prepared: 2f53418
debug: Wavebank prepared: 2f565b8
debug: Wavebank prepared: 2f57758
debug: Wavebank prepared: 2f5b0c0
debug: Wavebank prepared: 2f5fcd0
debug: Wavebank prepared: 2f5fe38
debug: Wavebank prepared: 2f60108
debug: Wavebank prepared: 2f60270
debug: Wavebank prepared: 2f603d8
debug: Wavebank prepared: 2f60540
debug: Wavebank prepared: 2f606a8
debug: Wavebank prepared: 2f60810
debug: Wavebank prepared: 2f60978
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/skins/skins.lua\000'
info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua
warning: Error running '/lua/ui/uimain.lua:SetupUI': ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
stack traceback:
[C]: in function `error'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): in function `Set'
...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(216): in function `SetCurrentSkin'
...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(34): in function <...r forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:20>
Apparently, Apofenas can start a game, but reported many issues that break the game : "so much buggy interface in nomads, so it's completely impossible to play. No way to pause/repeat build on factories, hard to read economy, impossible to press time out, diplomacy window; see unit health and so on."
Can it be fixed in a more polished lobby update and / or if it requires modification to the Nomads mod, can they be added in the bitbucket repo?
https://bitbucket.org/Brute51/nomads/overview
Thanks in advance.