Seraphim Equality

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Seraphim Equality

Postby Lieutenant Lich » 08 Feb 2016, 03:57

In the campaign and in the story line, Seraphim are shown and are supposed to be superior to UEF, Cybran or Aeon. Yet, in FAF, they are inferior to all races. 3 experimentals instead of 4 and not the best ones, no T3 gunship, slow units (all technical levels), Ahwassa with its necessity for another run.
My suggestion is to add a fourth experimental (I will think of what could it be), make units faster and fix the think with Ahwassa's slow generation of a bomb.
Don't complain about that which you aren't willing to change.

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viewtopic.php?f=67&t=12864
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Re: Seraphim Equality

Postby Apofenas » 08 Feb 2016, 08:20

When Seraphim started attack, they ofc had decent tech advantage. Remove all units that were added in FA and imagine outcome of next battles:
Auroras/Riptides/Wagners vs Yenzines+Zthuees on hover maps
Auroras/Riptides/Wagners vs Othuums on hover maps
Titans/Loyalists vs Othuums
Monkeylord+Loyalists vs Ythotha+Othuums+Shields
Land units vs Sniper bots+shields
Valiants+Tigersharks vs submerged Uashavohs
Valiants+Tigersharks vs Yathsou
Other destroyers vs microed Yathsou
Mavor vs Yolona(when started in same time with equal mass income and bp)
Seraphim win all of these battles.

Most of seraphim units are just better than their counter parts. Their main naval units - Uashavoh and Yathsou are micro rewarding and have strong side ability(submerge and claim you are sub/unmerge and claim you are t3 aa) so they got nerfed dramaticly in FAF, but with micro they win no problem. Their land units - instead very strong and efficient. Ilshavoh is strongest t2 unit. Othuum is most efficient land unit.

The problem is lack of units compare to other factions. Seraphim have a lot of units with 2 abilities, while other factions have 2 different units(which can be utilized later on) and it works out better in most cases. Example is UEF t2 navy where you build 3 different units (Valiant, Cooper, Bullwark), while Seraphim builds only one (Uashavoh), but than in t3 stage UEF spams Bullwarks and Coopers even more.

Their only rubbish experimental is Ythotha. Not because it's bad itself, but because all land t4 exept Fatboy and Monkeylords lose to their t3 analogues mass for mass. Asswasher was OP as f*** with hover bombing till it was fixed 3-4 patches ago and it's still better than CZAR/Soul Ripper. Yolona is cheapest game ender.

Seraphim don't need a lot of changes. Only a couple small tweaks here and there.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Seraphim Equality

Postby Iszh » 08 Feb 2016, 10:12

Seraphim is a very good faction, it has only one mega big disadvantage --> The appearance is a nightmare, my eyes burn watching all this chrome. Sometimes i built mass storages instead of pgens at start because everything looks the same.

Serious, this faction is very good. People who complain about ythota should spam more OC scus it will calm them down.

The only real disadvantage are the cruisers:
-Bad against land because 1 tmd can stop 1 cruiser not like uef cruiser
-Bad against air because they are not able to kill t3 bombers and torp bombers in time

But as usual thats no big deal in fact because their t3 aircraft carrier can do both better:
-Same tml rockets but can additional spam t2 bombers for cheap attack on land
-AA gun is times better
-HP is very high no shields even needed
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Re: Seraphim Equality

Postby ZeRen » 08 Feb 2016, 11:15

Iszh wrote:Seraphim is a very good faction, it has only one mega big disadvantage --> The appearance is a nightmare, my eyes burn watching all this chrome. Sometimes i built mass storages instead of pgens at start because everything looks the same.

Serious, this faction is very good. People who complain about ythota should spam more OC scus it will calm them down.

The only real disadvantage are the cruisers:
-Bad against land because 1 tmd can stop 1 cruiser not like uef cruiser
-Bad against air because they are not able to kill t3 bombers and torp bombers in time

But as usual thats no big deal in fact because their t3 aircraft carrier can do both better:
-Same tml rockets but can additional spam t2 bombers for cheap attack on land
-AA gun is times better
-HP is very high no shields even needed


I just say that sera cruiser is gunship annihilator, as a Cybran player when I play Setons I am pretty scared from restorers, becouse Cybran had no answer for them(only ASF) , so sera T2 navy will deal with gunships and T3 navy with T3 bombers

no carrier has flak, is it right?
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Re: Seraphim Equality

Postby Iszh » 08 Feb 2016, 11:29

All t3/t4 carriers have aa. Seraphim and cybran have aa guns aeon and uef rockets. But when i played cybran in those seton games i simply spammed t1 ships. Wtf you need cruisers for? Cybran frigate has 16 aa dps. 2000 mass for one cruiser you can spent in 8 frigates which will do 290AA dps and have 15200 hp. Cybran destroyers have 57 dps aa gun. I gave up on cruisers as cybran (no hp no shields - but have to mention for a t2 rush they are still good), simply spam enough t1 ships and later t3 aircraft carriers. IF enemy can spam t3 gunships either he will lose air or your air player is shit and you will lose the game anyways :lol:
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Re: Seraphim Equality

Postby Morax » 08 Feb 2016, 16:27

I think from a 1v1 point the Seraphim abysmal to use if you don't win at the t2 stage. Good luck holding territory with the Othuum and slow as hell sniper bot.
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Re: Seraphim Equality

Postby ZLO_RD » 08 Feb 2016, 19:45

Iszh wrote:All t3/t4 carriers have aa. Seraphim and cybran have aa guns aeon and uef rockets.

only sera carrier has rockets

Iszh wrote:Wtf you need cruisers for? usually

UEF/Aeon/Cybran ruisers:
kill t3 torp bombers (and also asf and strats and air exp and t3 air scouts, and ofc they work well against any other air units).
obviosly they all die in one pass to t3 torps bombers, but they all also kill bombers, and if you have many t3 torps vs many cruisers there is large possibility that some bombers will overkill, and if you use shift+g bombers that target cruiser at the back may be killed by front cruisers

also cruisers give nice intel, they even give decent vision radius that may help against stealth subs

but sera cruiser kinda sucks against t3 torps, and that can be painfull, so painfull that people very often mix t2 hover flack
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Re: Seraphim Equality

Postby Exotic_Retard » 09 Feb 2016, 12:14

Spoiler: show
it seems he forgot the key part: fixed in equilibrium

sera are ok i guess, i mean any faction can rush nuke : D
snipers + walls are not bad either, but neither is anything + walls
their shields are bad on paper but no one ever factors in shield stacking. as such they are better for protecting single targets because you need far fewer of them to add the same amount of hp to some exp or something.
chicken is a pain in the ass to use but at least its got aoe so.... its a pain in the ass for both you and enemy xDD
also until next patch their tml is one of those you can abuse so that's cool

but yeah i would say they are not my favorite faction: no special shit like cybran, no pd abuse like uef.
a bit boring on the whole i would say

hope this helps
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Re: Seraphim Equality

Postby keyser » 09 Feb 2016, 12:17

what do you mean by no pd abuse ?
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Re: Seraphim Equality

Postby ax0lotl » 09 Feb 2016, 12:41

Seraphim has a very good fighting ACU, with T2 + gun + nano.

The only thing they lack imho is a navy experimental. I suppose t3 subs had to make up for that, but they were too strong and have been nerfed a lot.
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