Quantum Gate Condition

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Quantum Gate Condition

Postby Lieutenant Lich » 13 Feb 2016, 04:26

Hello everyone again.
Besides my suggestion to make seraphim equal (or tweak their units), I have another one.
We all know what quantum gates do. I suggest to add a function that if a commander is in a quantum gate for 5 seconds and not building, he will be removed from the world and no one would get the victory, because one commander left the planet. That will give some people a chance to lead lost battles to a draw and would make the attacker more precise in cutting off all ways of retreat. This seems pretty logical to me, especially since if the com is building and standing in the gate, it means that he is not in a losing situation. If he stands there is shoots around - that may mean nothing but also may mean that teleportation off-planet is the only survival solution.
Don't complain about that which you aren't willing to change.

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Re: Quantum Gate Condition

Postby ax0lotl » 13 Feb 2016, 12:42

In normal assassination games I would not be in favour of that.
But I think that it could be cool to have a new victory condition, where players start at opposite ends of the map with a gateway and the goal is to escape through the gateway of the other player. Kind of a capture the flag. It would lead to turtling of course, but you still would need map control to have eco to build up or break the turtle.
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Re: Quantum Gate Condition

Postby Ithilis_Quo » 14 Feb 2016, 01:15

interesting suggestion. I guess that its no chance to push soemthign as this, and also dont know if its even good, and probably isnt. Player that leave planet should lose, while enemy get him planet with all reasource, basicly he surrender. (eventualy in some game condition: it must be some special QG upgrade for this that must be very expensive, otherwise its cheap way how to draw lategame)
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Re: Quantum Gate Condition

Postby briang » 14 Feb 2016, 01:16

This seems far more like something for a GW type format than a thing for normal games... this won't ever work in normal games.
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Re: Quantum Gate Condition

Postby Lieutenant Lich » 17 Mar 2016, 04:14

Ithilis suggested this Quantum teleportation to have insane price. It is a good idea. Idea of exiting the planet through other person's Quantum Gate will be insanely hard to pull off. However, the player who chooses to leave the planet should lose without losing points while the victorious player will gain the points by victory.
Don't complain about that which you aren't willing to change.

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Re: Quantum Gate Condition

Postby Apofenas » 17 Mar 2016, 05:26

cough...Galactic war...cough
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Quantum Gate Condition

Postby briang » 18 Mar 2016, 03:54

Well a fair price for this would be somewhere around the cost of a Mavor... so I don't see the value in it when you can build a game ender for the same price. It just doesn't have a place. It is pointless and a time waste creator in teamgames and it is too expensive to be viable at all in 1v1.
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