Hey i found out that the function for loading/unloading does not work as intended. The normal function of it is unloading units. This works. I suggest to fix it
If you select a few units and take a transport in this group then you can press "u" as well. The expected reaction is loading a bunch of those selected units and unload where you press. What happens is very different always you do another try.
Expected features:
1.) unloading already loaded units at a spot - works
2.) loading units from selected group and unloading at the clicked spot - bugged
What happens with function 2.) :
-selecting 4 tanks and 1 t1 transport in one group then press "u" and click at target spot
->plane is loading 2 tanks and waiting and 2 tanks are simply driving to the target. after some time delay the transport starts and delivers 2 units
->transport is loading all 4 tanks and waiting after 10-15s delay starting and delivering the units
->target was to close and reachable transport simple is flying to the spot and tanks are driving
it differs everytime you try it. Sometimes 1 tanks is driving and 3 are loaded in the plane and so on. results are completely unexpected. If you take more than 1 transport in the group a real desaster starts. for example i tested 3 transports and 10 tanks. result was that 2 transports simply started flying to the target point beeing empty and 1 transport loaded 6 units. The loaded transport was waiting ethernal and the remaining 4 tanks simply started driving to the target point. This whole function is simply omfg bugged.
Would be really nice if somebody could fix this because thats a very useful function.