Hovering Othuum

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Hovering Othuum

Postby BlackSheeple » 07 Jul 2016, 22:05

What about turning the Othuum into a hover unit. It will get some height from the ground to shoot better. Maybe even buff speed so it can close range better. Thoughts?
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Re: Hovering Othuum

Postby Nepty » 07 Jul 2016, 22:15

I dunno, that unit could get OP fast. Better torpedo damage seems like a better alternative. That's just my opinion.
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Re: Hovering Othuum

Postby Hawkei » 07 Jul 2016, 22:28

BlackSheeple wrote:What about turning the Othuum into a hover unit. It will get some height from the ground to shoot better. Maybe even buff speed so it can close range better. Thoughts?


No. Why?

The Seraphim have a T3 hovering mobile shield, a T3 submarine, and T2 hovering flak, and a very good T2 hover tank. Not to mention a Destroyer that is already good at killing hover spam. Adding a hovering T3 tank to the unit roster on water would make the seraphim incredibly powerful on water... Not to mention that the Othuum is a tank with tracks - it doesn't hover.
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Re: Hovering Othuum

Postby Apofenas » 08 Jul 2016, 05:02

T2 hover tanks are inefficient compare to dedicated land units, but still they could create a lot of problems to navy before speed on water nerf.

Compare to them Othuum has one of the most efficient dps/mass and hp/mass stats from all land units. It has good range and packs a lot of mass in one unit so it will be very hard to pack enough frigates in one area to fight mass sufficient force. And you can even increace total hp number with t3 hover shield. So for 4 othuums and one shield you get 15 cybran frigates. 36800 hp with 1600 dps vs 28500 hp with 964 dps. Got to remind that Cybran frigate is probably most efficient naval unit in game.

Sure in wast open area there won't be a lot of problems if you stay out range and shoot these with destroyers, but on hover biassed maps like Wilderness, Paradise, ect there will be no counter against it for other factions. It would make sence if sniper bot was hover, but it creates a lot of imbalance for mentioned maps. Seraphim already have big advantage there with hover t1 arty and awesome t2 hover tank.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Hovering Othuum

Postby BushMaster » 08 Jul 2016, 06:47

Yes, make it hover
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Re: Hovering Othuum

Postby Hawkei » 08 Jul 2016, 07:40

BushMaster wrote:Yes, make it hover
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Re: Hovering Othuum

Postby Masyaka » 24 Jul 2016, 17:38

its a siege tank with 7k HP (around percival) and also 300+ DPS (around percival), if you make it hover you'll get the power of the soul ripper and health of the colossus.
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Re: Hovering Othuum

Postby Lieutenant Lich » 25 Jul 2016, 05:23

Percival > Othuum by a lot.
Don't complain about that which you aren't willing to change.

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viewtopic.php?f=67&t=12864
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Re: Hovering Othuum

Postby Masyaka » 25 Jul 2016, 09:25

LichKing2033 wrote:Percival > Othuum by a lot.


percival is expensive af, 1 minute at factory, othuum is for early stages where ppl spam T1 or T2, but if you try to use percivals :lol: :lol:
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Re: Hovering Othuum

Postby Morax » 25 Jul 2016, 16:54

How about a hover Ahwassa so you can hover bomb better?
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